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index.js
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index.js
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const fs = require('node:fs');
const path = require('node:path');
const { Client, Collection, Events, GatewayIntentBits, ActivityType } = require('discord.js');
require('dotenv').config({ path: './.env' });
const updateTeamId = require('./helper/updateTeamId');
const client = new Client({ intents: [GatewayIntentBits.Guilds] });
client.cooldowns = new Collection();
client.commands = new Collection();
const foldersPath = path.join(__dirname, 'commands');
const commandFolders = fs.readdirSync(foldersPath);
// setting up and run server
const server = require('./server/server');
for (const folder of commandFolders) {
const commandsPath = path.join(foldersPath, folder);
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
if ('data' in command && 'execute' in command) {
client.commands.set(command.data.name, command);
} else {
console.log(`[WARNING] The command at ${filePath} is missing a required "data" or "execute" property.`);
}
}
}
client.once(Events.ClientReady, c => {
console.log(`Ready! Logged in as ${c.user.tag}`);
// Set the presence
c.user.setPresence({
activities: [{
name: '/kohi-help',
type: ActivityType.Playing
}],
status: 'online'
});
// Initialize the cron job here
updateTeamId(client);
});
client.on(Events.InteractionCreate, async interaction => {
if (!interaction.isChatInputCommand()) return;
const command = client.commands.get(interaction.commandName);
if (!command) {
console.error(`No command matching ${interaction.commandName} was found.`);
return;
}
const { cooldowns } = interaction.client;
if (!cooldowns.has(command.data.name)) {
cooldowns.set(command.data.name, new Collection());
}
const now = Date.now();
const timestamps = cooldowns.get(command.data.name);
const defaultCooldownDuration = 3;
const cooldownAmount = (command.cooldown ?? defaultCooldownDuration) * 1000;
if (timestamps.has(interaction.user.id)) {
const expirationTime = timestamps.get(interaction.user.id) + cooldownAmount;
if (now < expirationTime) {
const expiredTimestamp = Math.round(expirationTime / 1000);
return interaction.reply({ content: `Please wait, you are on a cooldown for \`${command.data.name}\`. You can use it again <t:${expiredTimestamp}:R>.`, ephemeral: true });
}
}
timestamps.set(interaction.user.id, now);
setTimeout(() => timestamps.delete(interaction.user.id), cooldownAmount);
try {
await command.execute(interaction);
} catch (error) {
console.error(error);
if (interaction.replied || interaction.deferred) {
await interaction.followUp({ content: 'There was an error while executing this command!', ephemeral: true });
} else {
await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
}
}
});
if (process.env.DEBUG === 'development') {
console.log("in debug mode...");
client.login(process.env.TEST_DISCORD_TOKEN);
} else if (process.env.DEBUG === 'production') {
console.log("in production mode...");
client.login(process.env.DISCORD_TOKEN);
}
server();