You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
As described in this zulip topic, turning off VR via toggleVRRendering causes the camera to lose arbcall controls and resets the FOV angle to a very wide value. When this happens, Sciview.centerOnNode() has no effect and the camera stays in FPS mode.
In the process of turning VR on and then off, the custom keybindings added to the input handler are also lost. In my testing the keybindings already did not make into the VR environment, so my guess is they get lost when enabling VR.
The text was updated successfully, but these errors were encountered:
As described in this zulip topic, turning off VR via
toggleVRRendering
causes the camera to lose arbcall controls and resets the FOV angle to a very wide value. When this happens,Sciview.centerOnNode()
has no effect and the camera stays in FPS mode.In the process of turning VR on and then off, the custom keybindings added to the input handler are also lost. In my testing the keybindings already did not make into the VR environment, so my guess is they get lost when enabling VR.
The text was updated successfully, but these errors were encountered: