You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When setting up a VR-Scene with a volume at an initial negative z position, the following error occurs:
[main] ERROR VulkanRenderer - Call to Submit pass rightEye render queue failed: The logical or physical device has been lost.
Exception in thread "main" graphics.scenery.backends.vulkan.VU$VulkanCommandException: Call to Submit pass rightEye render queue failed: The logical or physical device has been lost.
at graphics.scenery.backends.vulkan.VulkanRenderer$render$1.invokeSuspend(VulkanRenderer.kt:2433)
at kotlin.coroutines.jvm.internal.BaseContinuationImpl.resumeWith(ContinuationImpl.kt:33)
at kotlinx.coroutines.DispatchedTask.run(DispatchedTask.kt:106)
at kotlinx.coroutines.EventLoopImplBase.processNextEvent(EventLoop.common.kt:284)
at kotlinx.coroutines.BlockingCoroutine.joinBlocking(Builders.kt:85)
at kotlinx.coroutines.BuildersKt__BuildersKt.runBlocking(Builders.kt:59)
at kotlinx.coroutines.BuildersKt.runBlocking(Unknown Source)
at kotlinx.coroutines.BuildersKt__BuildersKt.runBlocking$default(Builders.kt:38)
at kotlinx.coroutines.BuildersKt.runBlocking$default(Unknown Source)
at graphics.scenery.backends.vulkan.VulkanRenderer.render(VulkanRenderer.kt:1522)
at graphics.scenery.SceneryBase.sceneryMain$suspendImpl(SceneryBase.kt:223)
at graphics.scenery.SceneryBase$sceneryMain$1.invokeSuspend(SceneryBase.kt)
at kotlin.coroutines.jvm.internal.BaseContinuationImpl.resumeWith(ContinuationImpl.kt:33)
at kotlinx.coroutines.DispatchedTask.run(DispatchedTask.kt:106)
at kotlinx.coroutines.EventLoopImplBase.processNextEvent(EventLoop.common.kt:284)
at kotlinx.coroutines.BlockingCoroutine.joinBlocking(Builders.kt:85)
at kotlinx.coroutines.BuildersKt__BuildersKt.runBlocking(Builders.kt:59)
at kotlinx.coroutines.BuildersKt.runBlocking(Unknown Source)
at kotlinx.coroutines.BuildersKt__BuildersKt.runBlocking$default(Builders.kt:38)
at kotlinx.coroutines.BuildersKt.runBlocking$default(Unknown Source)
at graphics.scenery.SceneryBase.main(SceneryBase.kt:486)
at graphics.scenery.tests.examples.volumes.VRTransferFunctionEditorExample$Companion.main(VRTransferFunctionEditorExample.kt:223)
at graphics.scenery.tests.examples.volumes.VRTransferFunctionEditorExample.main(VRTransferFunctionEditorExample.kt)
It only seems to happen then.
The text was updated successfully, but these errors were encountered:
Edit: Has nothing todo with the z coordinate -> could be, that if the camera/vr position is within the volumes boundaries, it happens that the renderer decides to quit.
When setting up a VR-Scene with a volume at an initial negative z position, the following error occurs:
It only seems to happen then.
The text was updated successfully, but these errors were encountered: