Development diary #357
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Debugging screen configurations for distributed setupsscenery has now gained a "debugger" for screen configurations for CAVEs, here's what the configuration at the Center for Systems Biology Dresden looks like: And here's another system we are just setting up, the CAVE at the LANEvol Lab in Geneva: This helps with ending up with something like this: |
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SteamVR/OpenVR improvementsToday's entry is about improvements in handling OpenVR/SteamVR devices. We have significantly improved the support for Oculus devices, such as the Quest 2, which works just fine over Oculus Link with scenery. I have also expanded the |
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Rendering proteins from PDBsThanks to @Domino2357, scenery has recently gained support for creating protein geometries from PDB files, and can also download them automagically from the internet. Here we overdid it a bit: In this image, you can see two instances of the insect wing muscle protein 2w49, two instances of the actin filament 3g37, and one instance of the thermosome 3los. About 44000 drawcalls in total, so this still needs a bit of optimisation. Great work, @Domino2357! PS: The above can already be used in sciview! Check the |
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imgui kind of usable inputs are glfw-only, and I had to overcome the scenery limitation of not rendering garbage in vertex buffers by clearing them before pushing new small valid data inside, but so far it works |
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Let's use this here as a developer diary!
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