Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Support for gpu_ray for "base_laser" and "base_laser2" sensors in cer_no_collisions/cer.sdf #40

Open
morpheus1820 opened this issue Dec 23, 2022 · 0 comments

Comments

@morpheus1820
Copy link

morpheus1820 commented Dec 23, 2022

Laser sensor type "ray" is unable to detect animated actors, which would require using "gpu_ray", which should also be faster.
However, when trying to change sensor type "ray" to "gpu_ray", the simulation does not start.

It would be useful to be able to use the standard gazebo laser plugin (libgazebo_ros_ray_sensor.so in ros2) for the two lasers instead of libgazebo_yarp_lasersensor.so (or understand why libgazebo_yarp_lasersensor does not currently work with gpu_ray).

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant