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Android support is crucial for us to adopt Rive. I am really eager to get it in our game, but without Android support, it's just not feasible. Anyone on the Rive team that can give us a outlook on this? @HayesGordon ?
I have Unity sprite based fallback gameplay for devices that don't support Rive.
I think I read somewhere in your Rive Android docs that you do that to fallback to Skia when Rive isn't supported.
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