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I cannot give you a timeline, but I can tell you that this requires some planning before. Integrating our renderer with wgpu will likely require exposing some functionality on the wgpu side.
From my understanding, Dragos doesn't work at Rive anymore and this was very much a side project within Rive. It seems unlikely Rust bindings or the Bevy integration will be continued.
Since rive-renderer is now open-source, are there any plans to integrate it with rive-rs? Any updates on the timeline would be highly appreciated!
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