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imapp

Standalone application framework for Dear ImGui

Features

Usage

Basic API

Basic API is used just like any other Dear ImGui functions(Begin***/End*** pair).

if (ImApp::BeginApplication("Example")) // Setup
{
    while (ImApp::BeginFrame()) // Process events
    {
        ...
        ImApp::EndFrame(); // Rendering
    }
}
ImApp::EndApplication(); // Shutdown

Texture loading API

Loads a texture and returns its size and ImTextureID.

int my_image_width = 0;
int my_image_height = 0;
ImTextureID my_image_texture;
bool ret = ImApp::LoadTextureFromFile("MyImage01.jpg", &my_image_texture, &my_image_width, &my_image_height);
IM_ASSERT(ret);

Minimal Macro

You can use integrated macro instead of main function.

#include "imapp.h"

IMAPP_MAIN("Minimal Example") // Setup/Process events/Rendering/Shutdown
{
    ImGui::Text(...);
}

Supported environments

System

  • Windows (not tested)
  • macOS (not tested)
  • Linux
    • Ubuntu
    • other distros (not tested)
  • Emscripten

Platform

Renderer

  • OpenGL 2
  • OpenGL 3
  • OpenGL ES 2 (for Emscripten)
  • Vulkan (customized)

OpenGL Loader

Building

Note: Consult imapp-template for build example using CMake.

Add required files

  • Dear ImGui core libraries
  • Dear ImGui Platform/Renderer bindings
    • If you use Vulkan, use the file described below.
  • imapp core libaries
    • imapp.cpp
    • imapp.h
    • imapp_internal.h
    • imapp_stb_image.h
  • imapp Platform bindings
    • SDL2
      • imapp_platform_sdl.cpp
    • GLFW
      • imapp_platform_glfw.cpp
  • imapp Renderer bindings
    • OpenGL
      • imapp_opengl_loader.cpp
      • imapp_opengl_loader.h
      • OpenGL 3
        • imapp_renderer_opengl3.cpp
      • OpenGL 2
        • imapp_renderer_opengl2.cpp
    • Vulkan
      • imapp_renderer_vulkan.cpp
      • imapp_impl_vulkan.cpp (Custom binding)
      • imapp_impl_vulkan.h

Add required definitions

  • Platform
    • SDL2
      • IMAPP_PLATFORM_SDL2
    • GLFW
      • IMAPP_PLATFORM_GLFW
  • Renderer
    • OpenGL 3
      • IMAPP_RENDERER_OPENGL3
    • OpenGL 2
      • IMAPP_RENDERER_OPENGL2
    • Vulkan
      • IMAPP_RENDERER_VULKAN
  • OpenGL Loader (Only OpenGL 3)
    • GLEW
      • IMGUI_IMPL_OPENGL_LOADER_GLEW
    • GL3W
      • IMGUI_IMPL_OPENGL_LOADER_GL3W
    • GLAD
      • IMGUI_IMPL_OPENGL_LOADER_GLAD
    • glbinding v2
      • IMGUI_IMPL_OPENGL_LOADER_GLBINDING2
    • glbinding v3
      • IMGUI_IMPL_OPENGL_LOADER_GLBINDING3

TODO

  • Setup build/test on GitHub Actions
  • Test on Windows/macOS
  • Support iOS/Android
  • Support other platform/renderer

Links

License

MIT License