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For counter-strike 1.6, setting FPS above 100 causes a movement bug when landing after a jump, you lose all your speed and is much slower to return to full running speed. Is there a way to fix this movement bug so that you have no penalty for using high FPS? This occurs in ReGameDLL_CS and original DLL.
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 19:53:27 Aug 3 2020 (8684)
ReGameDLL version: 5.26.0.668-dev
Build date: 19:02:48 Dec 31 2023
Build from: https://github.com/s1lentq/ReGameDLL_CS/commit/d3c0ec8
Metamod-r v1.3.0.149, API (5:13)
Metamod-r build: 11:31:17 Apr 23 2024
Metamod-r from: https://github.com/theAsmodai/metamod-r/commit/603a257
[ 1] AMX Mod X RUN - amxmodx_mm_i386.so v1.10.0.5467 ini Start ANY
[ 2] YaPB RUN - yapb.so v4.3.734 ini Chlvl ANY
[ 3] Ham Sandwich RUN - hamsandwich_amxx_i386.so v1.10.0.5467 pl1 ANY ANY
[ 4] CSX RUN - csx_amxx_i386.so v1.10.0.5467 pl1 ANY ANY
[ 5] FakeMeta RUN - fakemeta_amxx_i386.so v1.10.0.5467 pl1 ANY ANY
[ 6] ReAPI RUN - reapi_amxx_i386.so v5.24.0.300-dev pl1 ANY Never
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The text was updated successfully, but these errors were encountered:
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🤔 What happened?
For counter-strike 1.6, setting FPS above 100 causes a movement bug when landing after a jump, you lose all your speed and is much slower to return to full running speed. Is there a way to fix this movement bug so that you have no penalty for using high FPS? This occurs in ReGameDLL_CS and original DLL.
Video of movement bug when using high FPS:
https://streamable.com/rx1cc5
📄 Relevant log output
No response
The text was updated successfully, but these errors were encountered: