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Module for uScript2, a scripting environment for Unturned.

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uClassManagers

What does it contain?

More classes introduced
Extra methods for existing classes
Unturned's static managers (VehicleManager, ItemManager, etc.)

Why are there no events?

I've decided to not add events on the module because sometimes, it can be laggy if I did so. I'll add it on a seperate module, but that's going to be for another time. For the meantime, use uScriptExtended for now.

Note

Documentation soon, I REALLY promise. Also DM me for any bugs that appear.

Extra info

I've worked on this because the stock uScript methods are not enough and I want to implement some common methods in SDG.Unturned, so uScript can be usable enough.
Many people wonder "Where is x? You should add x." The answer is above.
I'm free to add suggestions here, if you want something to be added here, make an issue with the tag Suggestion.

P.S

I'm not the developer of uScript2, it's @strlng.
I can't add syntax, or add more C# syntax (like LINQ) into uScript2.

Incompatible modules:

uEffectManager

If you have one of these, remove it. If you don't, uScript will refuse to load, and you'll be greeted with Duplicate definition for x. You can still use it, just without this module.

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Module for uScript2, a scripting environment for Unturned.

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