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Taking a screenshot semi-permanently tanks my FPS #35

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Sea-Kerman opened this issue May 6, 2022 · 4 comments
Open

Taking a screenshot semi-permanently tanks my FPS #35

Sea-Kerman opened this issue May 6, 2022 · 4 comments

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@Sea-Kerman
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I go from ~80 to ~20 FPS after I take a screenshot until I quit to menu and reload the world, reload resource packs, or toggle shaders off and on. Not a huge issue but odd.

@ramidzkh
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ramidzkh commented May 6, 2022

Does the pie chart reveal anything? (Shift+F3 opens the pie chart, which shows how much time is going where. Use keys 1-9 to look in a specific slice, and 0 to go back out. Try finding what path ends up taking much more time than usual)

@Sea-Kerman
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no real change before and after
2022-05-06_00 54 52
2022-05-06_00 55 18

@ramidzkh
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ramidzkh commented May 6, 2022

You need to press 1 to look into gameRenderer (which is taking the most time)

@Sea-Kerman
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aha, UpdateDisplay steadily grows over a period of a few seconds! But it stays like that even after I reload resource packs and the FPS returns to normal so that might not be it
2022-05-06_01 01 10
2022-05-06_01 02 04

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