Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Screenshots are at normal resolution with Iris shaders #20

Open
helpimnotdrowning opened this issue Jul 27, 2021 · 6 comments
Open

Screenshots are at normal resolution with Iris shaders #20

helpimnotdrowning opened this issue Jul 27, 2021 · 6 comments
Labels
bug Something isn't working status: info needed Further information is needed to diagnose this issue

Comments

@helpimnotdrowning
Copy link

When taking screenshots (8640 x 6480) with shaders enables through Iris, they are saved at the normal Minecraft resolution. Switching the shaders off and taking a screenshot again saves it correctly.

@ramidzkh ramidzkh self-assigned this Jul 27, 2021
@ramidzkh
Copy link
Owner

I cannot reproduce this problem with reasonable screenshot sizes (such as the default 3840x2160 settings). What shaderpacks were you using and what resolution was fabrishot set to?

@ramidzkh ramidzkh added the bug Something isn't working label Jul 27, 2021
@helpimnotdrowning
Copy link
Author

Ah, nevermind. I had my render distance set at 32. Bringing it down to 16 makes it work perfectly at any resolution.

@helpimnotdrowning
Copy link
Author

actually i dont know why I closed this, it should be able to big screenshot at any render distance

@ramidzkh ramidzkh added the status: info needed Further information is needed to diagnose this issue label Jul 27, 2021
@ramidzkh
Copy link
Owner

What shaderpacks were you using and what resolution was fabrishot set to?

@helpimnotdrowning
Copy link
Author

I was using Complementary 4.1, my native resolution is 1680x1050 but had Fabrishot set to 8640x6480

@PoneyClairDeLune
Copy link

What shaderpacks were you using and what resolution was fabrishot set to?

Actually I think it's because the screenshot took place before Iris can render a full frame, usually occurs on devices with low resources left. Some Iris screenshots of mine correctly scales, while others do not.

@ramidzkh ramidzkh removed their assignment Apr 3, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working status: info needed Further information is needed to diagnose this issue
Projects
None yet
Development

No branches or pull requests

3 participants