forked from sarbian/SmokeScreen
-
Notifications
You must be signed in to change notification settings - Fork 0
/
SmokeScreenConfig.cs
140 lines (118 loc) · 4.77 KB
/
SmokeScreenConfig.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
/*
* Copyright (c) 2014, Sébastien GAGGINI AKA Sarbian, France
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using UnityEngine;
namespace SmokeScreen
{
[KSPAddon(KSPAddon.Startup.Flight, false)]
internal class SmokeScreenConfig : MonoBehaviour
{
[Persistent]
public int maximumActiveParticles = 8000; // The engine won't spawn more than 10k anyway
[Persistent]
public bool globalCollideDisable = false;
[Persistent]
public bool globalPhysicalDisable = false;
public static int activeParticles = 0;
public static int particleDecimate = 0;
public static uint particleCounter = 0;
// Particles Emitter with more than decimateFloor particles will have
// some particles culled if there is more than maximumActiveParticles active
public static int decimateFloor = 30;
private static float lastTime = 0;
private int lastHash = 0;
private float lastSave = 0;
public static SmokeScreenConfig Instance;
private SmokeScreenConfig()
{
Instance = this;
}
public static void UpdateParticlesCount()
{
if (lastTime < Time.fixedTime)
{
if (activeParticles > Instance.maximumActiveParticles)
{
int toRemove = activeParticles - Instance.maximumActiveParticles;
if (toRemove < Instance.maximumActiveParticles)
{
particleDecimate = activeParticles / (toRemove + 1); // positive we remove each n
}
else
{
particleDecimate = -activeParticles / Instance.maximumActiveParticles;
// negative we keep each n
}
}
else
{
particleDecimate = 0;
}
activeParticles = 0;
lastTime = Time.fixedTime;
}
}
private void Start()
{
UrlDir.UrlConfig[] config = GameDatabase.Instance.GetConfigs("SmokeScreen");
if (config.Length > 0)
{
MonoBehaviour.print("SmokeScreenConfig loading config");
ConfigNode node = config[0].config;
ConfigNode.LoadObjectFromConfig(this, node);
}
else
{
MonoBehaviour.print("SmokeScreenConfig could not load config");
}
lastHash = Hash();
}
private void Update()
{
if (lastHash != Hash() && lastSave + 10f < Time.time)
{
lastHash = Hash();
lastSave = Time.time;
this.Save();
}
}
private int Hash()
{
return string.Concat(globalCollideDisable, globalPhysicalDisable, maximumActiveParticles).GetHashCode();
}
private void Save()
{
string path = System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location)
+ "/SmokeScreen.cfg";
MonoBehaviour.print("SmokeScreenConfig saving config");
ConfigNode topNode = new ConfigNode("SmokeScreen");
ConfigNode node = new ConfigNode("SmokeScreen");
ConfigNode.CreateConfigFromObject(this, node);
topNode.AddNode(node);
topNode.Save(path);
}
}
}