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PersistentEmitterManager.cs
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PersistentEmitterManager.cs
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/*
* Author: Sébastien GAGGINI AKA Sarbian, France
* License: Attribution 4.0 International (CC BY 4.0): http://creativecommons.org/licenses/by/4.0/
*
* Thanks to Nothke for all the feature ideas, testing and feedback
*
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
[KSPAddon(KSPAddon.Startup.EveryScene, false)]
internal class PersistentEmitterManager : MonoBehaviour
{
//public static PersistentEmitterManager Instance { get; private set; }
public static List<PersistentKSPParticleEmitter> persistentEmitters;
private void Awake()
{
//PersistentEmitterManager.Instance = this;
persistentEmitters = new List<PersistentKSPParticleEmitter>();
GameEvents.onGameSceneLoadRequested.Add(new EventData<GameScenes>.OnEvent(this.OnSceneChange));
}
private void OnDestroy()
{
//Print("OnDestroy");
GameEvents.onGameSceneLoadRequested.Remove(new EventData<GameScenes>.OnEvent(this.OnSceneChange));
}
public static void Add(PersistentKSPParticleEmitter pkpe)
{
persistentEmitters.Add(pkpe);
EffectBehaviour.AddParticleEmitter(pkpe.pe);
//print("[SmokeScreen PersistentEmitterManager]: Added 1 PersistentKSPParticleEmitter. Count = " + persistentEmitters.Count);
}
public static void Remove(PersistentKSPParticleEmitter pkpe)
{
EffectBehaviour.RemoveParticleEmitter(pkpe.pe);
persistentEmitters.Remove(pkpe);
//print("[SmokeScreen PersistentEmitterManager]: Removed 1 PersistentKSPParticleEmitter. Count = " + persistentEmitters.Count);
}
private void OnSceneChange(GameScenes scene)
{
//Print("OnSceneChange");
for (int i = 0; i < persistentEmitters.Count; i++)
{
EffectBehaviour.RemoveParticleEmitter(persistentEmitters[i].pe);
//Print(" go is " + persistentEmitters[i].go);
//Destroy(persistentEmitters[i].go);
if (persistentEmitters[i].go != null)
{
Destroy(persistentEmitters[i].go);
}
}
persistentEmitters = new List<PersistentKSPParticleEmitter>();
}
public void FixedUpdate()
{
var persistentEmittersCopy = persistentEmitters.ToArray();
for (int i = 0; i < persistentEmittersCopy.Length; i++)
{
if (persistentEmittersCopy[i].endTime > 0 && persistentEmittersCopy[i].endTime < Time.fixedTime)
{
persistentEmittersCopy[i].EmissionStop();
}
// If the gameObject is null clean up the emitter
if (persistentEmittersCopy[i].go == null)
{
//Print("FixedUpdate cleanning null go");
Remove(persistentEmittersCopy[i]);
// Make sure
Destroy(persistentEmittersCopy[i].go);
}
// if not and the tranform parent is null ( Emitter detached from part so the particle are not removed instantly )
// then the emitter won't be updated by the effect FixedUpdate Call. So update it here
else if (persistentEmittersCopy[i].go.transform.parent == null)
{
persistentEmittersCopy[i].EmitterOnUpdate(Vector3.zero);
if (persistentEmittersCopy[i].pe.pe.particles.Count() == 0)
{
//Print("FixedUpdate cleanning parent go");
Remove(persistentEmittersCopy[i]);
Destroy(persistentEmittersCopy[i].go);
}
}
}
}
private void Print(string s)
{
MonoBehaviour.print("[SmokeScreen " + this.GetType().Name + "] : " + s);
}
}