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There are 3 VU1 renderers that should be able to handle per-vertex colors.
See vu1/general_pv_diff*.vcl
I think they work under specific conditions only:
color material needed?
lighting needed?
A good example to test the per-vertex colors is the "examples/nehe/lesson03", that should show a triangle with 3 different colors per vertex:
The left is how it should look (pc rendered), the right is how it looks currently (pcsx2 rendered).
Another related issue:
If enabling glEnable(GL_COLOR_MATERIAL); in the above example, ps2gl will mismatch the used vu1 renderer and the data sent to that renderer, causing a corrupted image to show. Probably caused by an unsupported feature that is not handled correctly.
Also broke becouse of the same issue:
examples/nehe/lesson04
examples/nehe/lesson05
The text was updated successfully, but these errors were encountered:
There are 3 VU1 renderers that should be able to handle per-vertex colors.
See vu1/general_pv_diff*.vcl
I think they work under specific conditions only:
A good example to test the per-vertex colors is the "examples/nehe/lesson03", that should show a triangle with 3 different colors per vertex:
The left is how it should look (pc rendered), the right is how it looks currently (pcsx2 rendered).
Another related issue:
If enabling
glEnable(GL_COLOR_MATERIAL);
in the above example, ps2gl will mismatch the used vu1 renderer and the data sent to that renderer, causing a corrupted image to show. Probably caused by an unsupported feature that is not handled correctly.Also broke becouse of the same issue:
The text was updated successfully, but these errors were encountered: