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config.mk
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config.mk
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### Build Configuration ###
# Default variables
GAME_VERSION ?= RUBY
GAME_REVISION ?= 0
GAME_LANGUAGE ?= ENGLISH
DEBUG ?= 0
MODERN ?= 0
DEBUG_FIX ?= 0
COMPARE ?= 0
# For gbafix
MAKER_CODE := 01
# Version
ifeq ($(GAME_VERSION), RUBY)
BUILD_NAME := ruby
TITLE := POKEMON RUBY
GAME_CODE := AXV
else
ifeq ($(GAME_VERSION), SAPPHIRE)
BUILD_NAME := sapphire
TITLE := POKEMON SAPP
GAME_CODE := AXP
else
$(error unknown version $(GAME_VERSION))
endif
endif
# Language
ifeq ($(GAME_LANGUAGE), ENGLISH)
BUILD_NAME := $(BUILD_NAME)
GAME_CODE := $(GAME_CODE)E
else
ifeq ($(GAME_LANGUAGE), GERMAN)
BUILD_NAME := $(BUILD_NAME)_de
GAME_CODE := $(GAME_CODE)D
else
$(error unknown language $(GAME_LANGUAGE))
endif
endif
# Revision
ifeq ($(GAME_REVISION), 0)
BUILD_NAME := $(BUILD_NAME)
else
ifeq ($(GAME_REVISION), 1)
BUILD_NAME := $(BUILD_NAME)_rev1
else
ifeq ($(GAME_REVISION), 2)
BUILD_NAME := $(BUILD_NAME)_rev2
else
$(error unknown revision $(GAME_REVISION))
endif
endif
endif
# Debug fixes (always nonmatching)
ifeq ($(DEBUG_FIX), 1)
COMPARE := 0
DEBUG = 1
endif
# Debug
ifeq ($(DEBUG), 1)
BUILD_NAME := $(BUILD_NAME)_debug
ifeq ($(DEBUG_FIX), 1)
BUILD_NAME := $(BUILD_NAME)_fixed
endif
endif
# Modern GCC
ifeq ($(MODERN), 0)
BUILD_NAME := $(BUILD_NAME)
else
BUILD_NAME := $(BUILD_NAME)_modern
endif