forked from sdlpal/sdlpal
-
Notifications
You must be signed in to change notification settings - Fork 0
/
res.h
78 lines (64 loc) · 1.53 KB
/
res.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
/* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */
//
// Copyright (c) 2009-2011, Wei Mingzhi <[email protected]>.
// Copyright (c) 2011-2017, SDLPAL development team.
// All rights reserved.
//
// This file is part of SDLPAL.
//
// SDLPAL is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
#ifndef RES_H
#define RES_H
#include "common.h"
typedef enum tagLOADRESFLAG
{
kLoadScene = (1 << 0), // load a scene
kLoadPlayerSprite = (1 << 1), // load player sprites
} LOADRESFLAG, *LPLOADRESFLAG;
PAL_C_LINKAGE_BEGIN
VOID
PAL_InitResources(
VOID
);
VOID
PAL_FreeResources(
VOID
);
VOID
PAL_SetLoadFlags(
BYTE bFlags
);
VOID
PAL_LoadResources(
VOID
);
LPPALMAP
PAL_GetCurrentMap(
VOID
);
LPSPRITE
PAL_GetPlayerSprite(
BYTE bPlayerIndex
);
LPSPRITE
PAL_GetBattleSprite(
BYTE bPlayerIndex
);
LPSPRITE
PAL_GetEventObjectSprite(
WORD wEventObjectID
);
PAL_C_LINKAGE_END
#endif