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players.h
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players.h
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/* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */
//
// Copyright (c) 2009-2011, Wei Mingzhi <[email protected]>.
// Copyright (c) 2011-2017, SDLPAL development team.
// All rights reserved.
//
// This file is part of SDLPAL.
//
// SDLPAL is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// players.h: Common definition of sound/music players.
// @Author: Lou Yihua <[email protected]>, 2015-07-28.
//
#ifndef PLAYERS_H
#define PLAYERS_H
#include "common.h"
typedef struct tagAUDIOPLAYER
{
#define AUDIOPLAYER_COMMONS \
VOID (*Shutdown)(VOID*); \
BOOL (*Play)(VOID*, INT, BOOL, FLOAT); \
VOID (*FillBuffer)(VOID*, LPBYTE, INT)
AUDIOPLAYER_COMMONS;
} AUDIOPLAYER, *LPAUDIOPLAYER;
PAL_C_LINKAGE_BEGIN
/* RIX */
LPAUDIOPLAYER
RIX_Init(
LPCSTR szFileName
);
/* OGG */
LPAUDIOPLAYER
OGG_Init(
VOID
);
/* MP3 */
LPAUDIOPLAYER
MP3_Init(
VOID
);
LPAUDIOPLAYER
SOUND_Init(
VOID
);
PAL_C_LINKAGE_END
#endif