forked from sdlpal/sdlpal
-
Notifications
You must be signed in to change notification settings - Fork 0
/
main.h
61 lines (57 loc) · 1.52 KB
/
main.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
/* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */
//
// Copyright (c) 2009-2011, Wei Mingzhi <[email protected]>.
// Copyright (c) 2011-2017, SDLPAL development team.
// All rights reserved.
//
// This file is part of SDLPAL.
//
// SDLPAL is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
#ifndef MAIN_H
#define MAIN_H
#include "common.h"
#include "util.h"
#include "palcommon.h"
#include "font.h"
#include "global.h"
#include "palcfg.h"
#include "map.h"
#include "res.h"
#include "scene.h"
#include "players.h"
#include "audio.h"
#include "video.h"
#include "input.h"
#include "text.h"
#include "ui.h"
#include "uigame.h"
#include "uibattle.h"
#include "magicmenu.h"
#include "itemmenu.h"
#include "palette.h"
#include "rngplay.h"
#include "ending.h"
#include "script.h"
#include "battle.h"
#include "fight.h"
#include "play.h"
#include "game.h"
#include "midi.h"
#include "aviplay.h"
VOID
PAL_Shutdown(
int exit_code
);
#endif