forked from sdlpal/sdlpal
-
Notifications
You must be signed in to change notification settings - Fork 0
/
fight.h
107 lines (87 loc) · 1.87 KB
/
fight.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
/* -*- mode: c; tab-width: 4; c-basic-offset: 4; c-file-style: "linux" -*- */
//
// Copyright (c) 2009-2011, Wei Mingzhi <[email protected]>.
// Copyright (c) 2011-2017, SDLPAL development team.
// All rights reserved.
//
// This file is part of SDLPAL.
//
// SDLPAL is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
#ifndef FIGHT_H
#define FIGHT_H
#include "common.h"
PAL_C_LINKAGE_BEGIN
INT
PAL_BattleSelectAutoTarget(
VOID
);
#ifndef PAL_CLASSIC
VOID
PAL_UpdateTimeChargingUnit(
VOID
);
FLOAT
PAL_GetTimeChargingSpeed(
WORD wDexterity
);
#endif
VOID
PAL_BattleUpdateFighters(
VOID
);
VOID
PAL_BattlePlayerCheckReady(
VOID
);
VOID
PAL_BattleStartFrame(
VOID
);
VOID
PAL_BattleCommitAction(
BOOL fRepeat
);
VOID
PAL_BattlePlayerPerformAction(
WORD wPlayerIndex
);
VOID
PAL_BattleEnemyPerformAction(
WORD wEnemyIndex
);
VOID
PAL_BattleShowPlayerPreMagicAnim(
WORD wPlayerIndex,
BOOL fSummon
);
VOID
PAL_BattleDelay(
WORD wDuration,
WORD wObjectID,
BOOL fUpdateGesture
);
VOID
PAL_BattleStealFromEnemy(
WORD wTarget,
WORD wStealRate
);
VOID
PAL_BattleSimulateMagic(
SHORT sTarget,
WORD wMagicObjectID,
WORD wBaseDamage
);
PAL_C_LINKAGE_END
#endif