ThorVG is a platform-independent portable library for drawing vector-based shapes and images. It's written in C++, no dependencies and keeps super compact size.
The next list shows drawing primitives ThorVG providing.
- Paints: Line, Arc, Curve, Path, Shapes, Polygons
- Filling: Solid, Linear, Radial Gradient
- Scene Graph & Affine Transformation (translation, rotation, scale ...)
- Stroking: Width, Join, Cap, Dash
- Composition: Blending, Masking, Path Clipping, etc
- Pictures: SVG, Bitmap, ...
Basically your program could use this library functions by calling slick and neat apis while switching drawing context (if you have your own drawing engine), ThorVG serializes drawing commands among volatile paints node, performs sync/asynchronous rendering by its decent engines. The engine is suggested to immediate rendering method so that your system could adaptively integrate with it. ThorVG supports vector images such as SVG, also will support coming popular formats by demands. On rendering, it might introduce intermediate frame buffers for compositing vector scenes but only when it's necessary and these are temporarily used for saving memory. Next figure shows you a brief strategy how to use ThorVG in your system.
Basically, ThorVG supports meson build system.
Install meson and ninja if not already installed.
Run meson to configure ThorVG.
meson build
Run ninja to build & install ThorVG.
ninja -C build install
ThorVG renders vector shapes on a given canvas buffer. Here shows quick start to learn basic API usages.
First, You can initialize ThorVG engine.
tvg::Initializer::init(tvg::CanvasEngine::Sw, 0); //engine method, thread count
You can prepare a empty canvas for drawing on it.
static uint32_t buffer[WIDTH * HEIGHT]; //canvas target buffer
auto canvas = tvg::SwCanvas::gen(); //generate a canvas
canvas->target(buffer, WIDTH, WIDTH, HEIGHT); //stride, w, h
Next you can draw multiple shapes onto the canvas.
auto rect = tvg::Shape::gen(); //generate a round rectangle
rect->appendRect(50, 50, 200, 200, 20, 20); //round geometry(x, y, w, h, rx, ry)
rect->fill(100, 100, 0, 255); //round rectangle color (r, g, b, a)
canvas->push(move(rect)); //push round rectangle drawing command
auto circle = tvg::Shape::gen(); //generate a circle
circle->appendCircle(400, 400, 100, 100); //circle geometry(cx, cy, radiusW, radiusH)
auto fill = tvg::RadialGradient::gen(); //generate radial gradient for circle fill
fill->radial(400, 400, 150); //radial fill info(cx, cy, radius)
tvg::Fill::ColorStop colorStops[2]; //gradient color info
colorStops[0] = {0, 255, 255, 255, 255}; //index, r, g, b, a (1st color value)
colorStops[1] = {1, 0, 0, 0, 255}; //index, r, g, b, a (2nd color value)
fill.colorStops(colorStop, 2); //set fil with gradient color info
circle->fill(move(fill)); //circle color
canvas->push(move(circle)); //push circle drawing command
This code result looks like this.
Or you can draw pathes with dash stroking.
auto path = tvg::Shape::gen(); //generate a path
path->moveTo(199, 34); //set sequential path coordinates
path->lineTo(253, 143);
path->lineTo(374, 160);
path->lineTo(287, 244);
path->lineTo(307, 365);
path->lineTo(199, 309);
path->lineTo(97, 365);
path->lineTo(112, 245);
path->lineTo(26, 161);
path->lineTo(146, 143);
path->close();
path->fill(150, 150, 255, 255); //path color
path->stroke(3); //stroke width
path->stroke(0, 0, 255, 255); //stroke color
path->stroke(tvg::StrokeJoin::Round); //stroke join style
path->stroke(tvg::StrokeCap::Round); //stroke cap style
float pattern[2] = {10, 10};
path->stroke(pattern, 2); //stroke dash pattern (line, gap)
canvas->push(move(path)); //push path drawing command
This path drawing result shows like this.
Next, this code snippet shows you how to draw SVG image.
auto picture = tvg::Picture::gen(); //generate a picture
picture->load("tiger.svg"); //Load SVG file.
canvas->push(move(picture)); //push picture drawing command
And here is the result.
Begin rendering & finish it at a particular time.
canvas->draw();
canvas->sync();
Now you can acquire the rendered image from the buffer memory.
Lastly, terminate the engine after usage.
tvg::Initializer::term(tvg::CanvasEngine::Sw);
There are various examples to understand ThorVG APIs, Please check sample code in thorvg/src/examples
To execute examples, you can build them with this meson option.
meson -Dexamples=true . build
Note that these examples are required EFL elementary
package for launching. If you're using Linux-based OS, you could easily install its package from your OS distribution server. Otherwise, please visit the official EFL page for more information.
ThorVG viewer supports immediate rendering through your browser. You can drag & drop SVG files on the page, see the rendering result on the spot.
ThorVG provides an executable svg2png
converter which generate a PNG file from a SVG file.
To use svg2png
, you must turn on its feature in the build option.
meson -Dtools=svg2png . build
Alternatively, you can add svg2png
value to tools
option in meson_option.txt
. Build output will be located in {builddir}/src/bin/svg2png/
For more information, see svg2png
usages:
Usage:
svg2png [svgFileName] [Resolution] [bgColor]
Examples:
$ svg2png input.svg
$ svg2png input.svg 200x200
$ svg2png input.svg 200x200 ff00ff
Our main development APIs are written in C++ but ThorVG also provides API bindings such as: C.
For immediate assistant or support please reach us in Gitter