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Gloot behaving differently in Debug Build compared to Final Build #253

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Karbonicc opened this issue Oct 2, 2024 · 2 comments
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@Karbonicc
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Karbonicc commented Oct 2, 2024

Hello,
I'm running into an issue with Gloot.

When the project is exported into a playable .exe, Items cannot be added to the inventory, and all that exists within is a copy of the first generic item in the items json file. When the project is exported as a debug build, this does not happen.
Debug Build
image
Items working normally, items can be added to the inventory and appear as they should.
Release Build
image
As you can see, the inventory no longer works in the release version. All items are replaced with the first item in the json file.
On top of this, actions such as item_drop do not work either.

@Karbonicc Karbonicc changed the title Gloot behaving differently in Exported Build compared to in-Engine Testing Gloot behaving differently in Debug Build compared to Final Build Oct 2, 2024
@peter-kish peter-kish added the bug Something isn't working label Oct 3, 2024
@peter-kish
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Hmmm...I gave it a quick try and exported one of the example scenes but I couldn't notice any of the features being broken.
Any chance you could put together a simple project/scene that demonstrates the issue?

@HiroKimi
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HiroKimi commented Nov 5, 2024

i also have the same issue but later i found that i copy the absolute path and now i change it to its path in godot res, i think he copy the absolute path not path only so the image did not find it and make the icon to defeault.

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