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Scale.csproj
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Scale.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{70D38878-43DB-4F6E-8002-45ADA5391AF7}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>TweakScale</RootNamespace>
<AssemblyName>Scale</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CustomCommands>
<CustomCommands>
<Command type="AfterBuild" command="cp ./bin/Release/Scale.dll ./GameData/TweakScale/plugins/" workingdir="." />
<Command type="AfterBuild" command="cp -r ./GameData/TweakScale ../ksp_dev/GameData/" workingdir="." />
</CustomCommands>
</CustomCommands>
</PropertyGroup>
<ItemGroup>
<Compile Include="Checker.cs" />
<Compile Include="Enums.cs" />
<Compile Include="ExtensionMethods.cs" />
<Compile Include="Hotkey.cs" />
<Compile Include="HotkeyManager.cs" />
<Compile Include="Legacy.cs" />
<Compile Include="MemberUpdater.cs" />
<Compile Include="OSD.cs" />
<Compile Include="PrefabDryCostWriter.cs" />
<Compile Include="Properties\Annotations.cs" />
<Compile Include="ScaleExponents.cs" />
<Compile Include="SingletonBehavior.cs" />
<Compile Include="Tools.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Scale.cs" />
<Compile Include="ScaleType.cs" />
<Compile Include="Tuple.cs" />
<Compile Include="Updater.cs" />
<Compile Include="HotkeyAble.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\ksp_dev\KSP_x64_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\ksp_dev\KSP_x64_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="KSPAssets">
<HintPath>..\ksp_dev\KSP_x64_Data\Managed\KSPAssets.dll</HintPath>
</Reference>
<Reference Include="Scale_Redist">
<HintPath>GameData\TweakScale\plugins\Scale_Redist.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="UnityEngine">
<HintPath>..\ksp_dev\KSP_x64_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\ksp_dev\KSP_x64_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ProjectExtensions>
<MonoDevelop>
<Properties>
<Policies>
<TextStylePolicy NoTabsAfterNonTabs="True" inheritsSet="VisualStudio" inheritsScope="text/plain" scope="text/x-csharp" />
<CSharpFormattingPolicy IndentSwitchBody="True" AnonymousMethodBraceStyle="NextLine" PropertyBraceStyle="NextLine" PropertyGetBraceStyle="NextLine" PropertySetBraceStyle="NextLine" EventBraceStyle="NextLine" EventAddBraceStyle="NextLine" EventRemoveBraceStyle="NextLine" StatementBraceStyle="NextLine" ElseNewLinePlacement="NewLine" CatchNewLinePlacement="NewLine" FinallyNewLinePlacement="NewLine" WhileNewLinePlacement="DoNotCare" ArrayInitializerWrapping="DoNotChange" ArrayInitializerBraceStyle="NextLine" BeforeMethodDeclarationParentheses="False" BeforeMethodCallParentheses="False" BeforeConstructorDeclarationParentheses="False" BeforeDelegateDeclarationParentheses="False" NewParentheses="False" SpacesBeforeBrackets="False" inheritsSet="Mono" inheritsScope="text/x-csharp" scope="text/x-csharp" />
<TextStylePolicy inheritsSet="VisualStudio" inheritsScope="text/plain" scope="text/plain" />
</Policies>
</Properties>
</MonoDevelop>
</ProjectExtensions>
</Project>