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cosplay.pas
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cosplay.pas
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program cosplay2;
uses gears,sdlgfx,sdlmenus,colormenu,sdl;
Procedure RedrawOpening;
{ The opening menu redraw procedure. }
begin
ClrScreen;
ClearExtendedBorder( ZONE_Menu.GetRect() );
end;
Procedure BrowseByType( FPat: String; width,height,frames,ColorMode: Integer );
{ Browse the images by file pattern and color mode. }
var
FileMenu: RPGMenuPtr;
SpriteName: String;
begin
FileMenu := CreateRPGMenu( MenuItem , MenuSelect , ZONE_Menu );
if FPat = '' then begin
{ We want all the mecha. All of them!!! }
BuildFileMenu( FileMenu , Graphics_Directory + 'aer_*.png' );
BuildFileMenu( FileMenu , Graphics_Directory + 'ara_*.png' );
BuildFileMenu( FileMenu , Graphics_Directory + 'btr_*.png' );
BuildFileMenu( FileMenu , Graphics_Directory + 'gca_*.png' );
BuildFileMenu( FileMenu , Graphics_Directory + 'ger_*.png' );
BuildFileMenu( FileMenu , Graphics_Directory + 'ghu_*.png' );
BuildFileMenu( FileMenu , Graphics_Directory + 'hov_*.png' );
BuildFileMenu( FileMenu , Graphics_Directory + 'orn_*.png' );
BuildFileMenu( FileMenu , Graphics_Directory + 'zoa_*.png' );
end else BuildFileMenu( FileMenu , Graphics_Directory + FPat );
RPMSortAlpha( FileMenu );
AddRPGMenuItem( FileMenu, MsgString( 'EXIT' ), -1 );
SpriteName := '';
repeat
SpriteName := SelectFile( FileMenu , @RedrawOpening );
if SpriteName <> '' then SelectColorPalette( ColorMode, SpriteName, '200 0 0 200 200 0 0 200 0', width, height, frames, @ClrScreen );
until SpriteName = '';
DisposeRPGMenu( FileMenu );
end;
var
FileMenu: RPGMenuPtr;
N: Integer;
MySprite: SensibleSpritePtr;
begin
FileMenu := CreateRPGMenu( MenuItem , MenuSelect , ZONE_Menu );
{MySprite := ConfirmSprite( 'Elisha_Demo.png', '80 40 120 255 230 200 166 47 32', 64, 64 );}
{SDL_SaveBmp( MySprite^.img , 'out.bmp' );}
AddRPGMenuItem( FileMenu , 'Browse Portraits' , 1 );
AddRPGMenuItem( FileMenu , 'Browse Mecha' , 2 );
AddRPGMenuItem( FileMenu , 'Browse Monsters' , 3 );
AddRPGMenuItem( FileMenu , 'Browse All' , 4 );
repeat
N := SelectMenu( FileMenu , @RedrawOpening );
case N of
1: BrowseByType( 'por_*.png' , 100, 150, 0, colormenu_mode_character );
2: BrowseByType( '' , 64, 64, 8, colormenu_mode_mecha );
3: BrowseByType( 'monster_*.png' , 64, 64, 8, colormenu_mode_allcolors );
4: BrowseByType( '*.png' , 211, 308, 0, colormenu_mode_allcolors );
end;
until N = -1;
DisposeRPGMenu( FileMenu );
end.