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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Mad Birds"
config/tags=PackedStringArray("2d", "course")
run/main_scene="res://Levels/MainScene.tscn"
config/features=PackedStringArray("4.3", "Mobile")
config/icon="res://UI/icon.svg"
[autoload]
GameManager="*res://game_manager.tscn"
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="keep_height"
[input]
Left_mouse={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[input_devices]
pointing/emulate_touch_from_mouse=true
[rendering]
renderer/rendering_method="gl_compatibility"
textures/vram_compression/import_etc2_astc=true