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For Direct3D9, this means using queries and the D3DPERF_ functions.
D3DPERF_
For Direct3D11, this means using queries and the ID3DUserDefinedAnnotation interface.
ID3DUserDefinedAnnotation
For OpenGL 2.1+ and OpenGL 3.1+, this means using queries and extensions like EXT_debug_marker and AMD_performance_monitor.
EXT_debug_marker
AMD_performance_monitor
For OpenGL ES 2 and Opengl ES 3, this means using queries and extensions like EXT_debug_marker.
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Debugging colors should be chosen automatically, using the Golden Ratio method.1
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mtwilliams
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For Direct3D9, this means using queries and the
D3DPERF_
functions.For Direct3D11, this means using queries and the
ID3DUserDefinedAnnotation
interface.For OpenGL 2.1+ and OpenGL 3.1+, this means using queries and extensions like
EXT_debug_marker
andAMD_performance_monitor
.For OpenGL ES 2 and Opengl ES 3, this means using queries and extensions like
EXT_debug_marker
.The text was updated successfully, but these errors were encountered: