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Add detailed querying and debugging facilities. #14

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mtwilliams opened this issue Aug 25, 2014 · 1 comment
Open

Add detailed querying and debugging facilities. #14

mtwilliams opened this issue Aug 25, 2014 · 1 comment
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@mtwilliams
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For Direct3D9, this means using queries and the D3DPERF_ functions.

For Direct3D11, this means using queries and the ID3DUserDefinedAnnotation interface.

For OpenGL 2.1+ and OpenGL 3.1+, this means using queries and extensions like EXT_debug_marker and AMD_performance_monitor.

For OpenGL ES 2 and Opengl ES 3, this means using queries and extensions like EXT_debug_marker.

@mtwilliams
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Debugging colors should be chosen automatically, using the Golden Ratio method.1

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