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that article has some misinformation - you do not need glFlush or glFinish before glReadPixels
also it's missing one simple optimization - glScissor to limit rasterization to 1x1 pixel
or even better - setting up just 1x1 render target with adjusted camera matrix pointing to 1 pixel, so you don't need to allocate
same sized RT memory as your full backbuffer
as I am only learning OpenGL, I just wanted to point those comments out, I hope they are useful.
Best.
The text was updated successfully, but these errors were encountered:
I am not experienced enough myself, but a person who is very experienced with OpenGL commented the following on your tutorial for mouse picking with OpenGL hack
https://www.opengl-tutorial.org/miscellaneous/clicking-on-objects/picking-with-an-opengl-hack/
as I am only learning OpenGL, I just wanted to point those comments out, I hope they are useful.
Best.
The text was updated successfully, but these errors were encountered: