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I reckon it's better adding new ones rather than changing the existing values to avoid changing the original state of the game (including saved games and plane designs).
case NOTE_BEGLEITER1: begleiter+=1; break;
case NOTE_BEGLEITER2: begleiter+=2; break;
I think this should do it. Of course we could have a NOTE_BEGLEITER3 with +=3 as well.
Just noticed, NOTE_BEGLEITER10 with value 116 is never used in the csv.
Basic Example
The idea is to have better control with a mod. 1 and 2 more flight attendants for optional fine tuning the designer planes with modded "relation.csv". Combined they add 3.
Unresolved questions
No response
The text was updated successfully, but these errors were encountered:
Reference Issues
Moved from #26
Summary
I reckon it's better adding new ones rather than changing the existing values to avoid changing the original state of the game (including saved games and plane designs).
Added code in "Editor.h":
#define NOTE_BEGLEITER1 117 //Zusätzliche Begleiter
#define NOTE_BEGLEITER2 118 //Zusätzliche Begleiter
Added code in "Editor.cpp":
case NOTE_BEGLEITER1: begleiter+=1; break;
case NOTE_BEGLEITER2: begleiter+=2; break;
I think this should do it. Of course we could have a NOTE_BEGLEITER3 with +=3 as well.
Just noticed, NOTE_BEGLEITER10 with value 116 is never used in the csv.
Basic Example
The idea is to have better control with a mod. 1 and 2 more flight attendants for optional fine tuning the designer planes with modded "relation.csv". Combined they add 3.
Unresolved questions
No response
The text was updated successfully, but these errors were encountered: