glTF Working Group Meeting 2022-02-24 #68
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Notes
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Notes from Lyuma reposted here on request of ifire: talked about dynamic text rendering. I think it should be just "text", not specify 3D or SDF or 2D. Let implementation choose what type of textbox to use. If you really want 3D polygonal text, just model it in the creator program. talked about ux3D/OMI who made an implementation in C++ (it's a native viewer for gltf) brought up web url security. I explained a good amount of what us three you and tim talked about. physics body extension is very complicated an extensive. can we split up work by just releasing colliders? finally, retargeting system was discussed. jin said a lot of people have been working on retargeting. I mentioned the godot discussion with tokage |
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OMI glTF Working Group Meeting 2/24/2022
This meeting will be on 2/24/2022 at 10:30 PM (UTC) / 2:30 PM (PST) in the OMI Discord within the #omi-weekly-meeting channel. During the meeting, we will be using the #omi-gltf-extensions channel to manage a speaker queue, post links, and for any sidebar discussions.
To be notified of this meeting and others, subscribe to the OMI Meetings and Events Calendar or add yourself to the @omi-gltf-subgroup role in the #roles channel of the OMI Discord.
Agenda:
Proposal: dynamic text #62
Suggestion for fixes and improvements #67
Managing the external resources (uri paths) from gltf extensions #66
OMI_audio_emitter check-in
Collider extension check-in
Avatar Animation Retargeting
To propose another item for the agenda, comment below (preferably before the meeting).
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