OMI glTF Working Group Meeting 2024-10-24 #236
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The VRM Consortium, Inc., the creator and advocate of the VRM 3D avatar file format, which is based on the glTF™ 2.0 open standard, has announced a collaboration with The Khronos Group, the developer of glTF, to advance the international standardization of VRM. https://www.khronos.org/news/press/the-khronos-group-and-vrm-consortium-collaborate-to-advance-international-standardization-of-the-vrm-3d-avatar-file-format |
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Khronos physics: KHR_collision_shapes was replaced with KHR_implicit_shapes, removing mesh-based physics shapes entirely. Mesh shapes are now done with mesh nodes. It seems impossible to make a mesh-based physics shape without also having that physics shape be a mesh instance in the scene tree. https://github.com/eoineoineoin/glTF_Physics |
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This meeting is on 2024-10-24 at 21:30 UTC / 2:30 PM PDT in the OMI Discord within the "Weekly Meeting" voice channel. During the meeting, we will be using the #omi-gltf-extensions text channel to post links and engage in further discussion.
To be notified of this meeting and others, subscribe to the OMI Meetings and Events Calendar or add yourself to the @omi-gltf-subgroup role in the #roles channel of the OMI Discord.
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