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Play a full game. Rewind to the start. Redo the moves - everything works. Rewind to the start. Rotate the board. Redo the moves - Nothing happens.
Expected behavior: The game replays the rotated moves.
The text was updated successfully, but these errors were encountered:
To make this work rotate should be implemented in the c code, so that the redo stack can be rotate as well.
Sorry, something went wrong.
Or the rotate should be implemented entirely in the view so that the c code doesn't need to care about it at all.
The way I implemented undo is:
No branches or pull requests
Play a full game.
Rewind to the start.
Redo the moves - everything works.
Rewind to the start.
Rotate the board.
Redo the moves - Nothing happens.
Expected behavior: The game replays the rotated moves.
The text was updated successfully, but these errors were encountered: