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lookups.lua
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lookups.lua
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local nonParseables = {
"level", "xp", "strength", "agility", "ap", "dp", "gold", "keys",
}
local maps = {
[0x00] = "None",
[0x01] = "World Map",
[0x02] = "Charlock Castle",
[0x03] = "Hauksness",
[0x04] = "Tantegel Castle",
[0x05] = "Throne Room",
[0x06] = "Dragonlord's Lair",
[0x07] = "Kol",
[0x08] = "Brecconary",
[0x09] = "Garinham",
[0x0A] = "Cantlin",
[0x0B] = "Rimuldar",
[0x0C] = "Sun Shrine",
[0x0D] = "Rain Shrine",
[0x0E] = "Magic Temple",
[0x0F] = "Charlock B1",
[0x10] = "Charlock B2",
[0x11] = "Charlock B3",
[0x12] = "Charlock B4",
[0x13] = "Charlock B5",
[0x14] = "Charlock B6",
[0x15] = "Swamp Cave",
[0x16] = "Mountain Cave B1",
[0x17] = "Mountain Cave B2",
[0x18] = "Garin's Grave B1",
[0x19] = "Garin's Grave B2",
[0x1A] = "Garin's Grave B3",
[0x1B] = "Garin's Grave B4",
[0x1C] = "Erdrick's Cave B1",
[0x1D] = "Erdrick's Cave B2",
}
local items = {
"torch", -- 0x1
"fairy_water", -- 0x2
"wings", -- 0x3
"dragon_scale", -- 0x4
"fairy_flute", -- 0x5
"fighter_ring", -- 0x6
"erdrick_token", -- 0x7
"gwaelin_love", -- 0x8
"cursed_belt", -- 0x9
"silver_harp", -- 0xA
"death_necklace", -- 0xB
"stones_of_sunlight", -- 0xC
"staff_of_rain", -- 0xD
"rainbow_drop", -- 0xE
"herb_glitched", -- 0xF
}
local weapons = {
[0x20] = "Bamboo Pole",
[0x40] = "Club",
[0x60] = "Copper Sword",
[0x80] = "Hand Axe",
[0xA0] = "Broad Sword",
[0xC0] = "Flame Sword",
[0xE0] = "Erdrick's Sword",
}
local armor = {
[0x04] = "Clothes",
[0x08] = "Leather Armor",
[0x0C] = "Chain Mail",
[0x10] = "Half Plate Armor",
[0x14] = "Full Plate Armor",
[0x18] = "Magic Armor",
[0x1C] = "Erdrick's Armor",
}
local shields = {
[0x01] = "Small Shield",
[0x02] = "Large Shield",
[0x03] = "Silver Shield",
}
return {
nonParseables = nonParseables,
maps = maps,
items = items,
weapons = weapons,
armor = armor,
shields = shields,
}