This started as a way to learn Unity's newer UI Toolkit feature. I thought it might be easier to start with a project already known to work, and convert it from uGUI. Pretty sure I was wrong ;-).
Despite having learned C# well over a decade ago, my experience with Unity is virtually zero, which has made this a huge learning exercise.
I started by converting DevilCult's ShroudModManager to use UITK. Now it is functionally equivalent, I plan a couple tweaks and additions to it.
After that I have a few ideas for additional useful features to improve the overall usefulness.
Definite tweaks/additions:
Ability to choose between Main and QA versions of SotADone.- Ability to start SotA or its Launcher with a button click.
Possible Future features:
- Backup key-mappings and window positions.
- Agriculture tracker to keep track of when watering/harvesting is needed.
- Crafting calculator. Tell you what could be made with current contents of inventory/Cost in materials to make an item.