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A general purpose tool for players of Shroud of the Avatar

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niel/AvatarsAssistant

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This started as a way to learn Unity's newer UI Toolkit feature. I thought it might be easier to start with a project already known to work, and convert it from uGUI. Pretty sure I was wrong ;-).

Despite having learned C# well over a decade ago, my experience with Unity is virtually zero, which has made this a huge learning exercise.

I started by converting DevilCult's ShroudModManager to use UITK. Now it is functionally equivalent, I plan a couple tweaks and additions to it.

After that I have a few ideas for additional useful features to improve the overall usefulness.

Definite tweaks/additions:

  • Ability to choose between Main and QA versions of SotA Done.
  • Ability to start SotA or its Launcher with a button click.

Possible Future features:

  • Backup key-mappings and window positions.
  • Agriculture tracker to keep track of when watering/harvesting is needed.
  • Crafting calculator. Tell you what could be made with current contents of inventory/Cost in materials to make an item.

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A general purpose tool for players of Shroud of the Avatar

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