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All my datalogs are misssing data for most of the flight #28
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Thanks Ville, yep looks like the latest update likely broke tacview. I'll
try to get it updated later this week.
…On Sun, May 1, 2022, 03:55 Ville ***@***.***> wrote:
Attached here are my player.log and datalog.acmi which had to be zipped
since github doesnt accept uploads of .acmi files
The player.log was filled with lines looking like this which seem related.
MissingFieldException: Field 'RadarLockData.actor' not found.
at TacViewDataLogger.actorProcessor.playerVehicleDataEntry (Actor actor, TacViewDataLogger.ACMIDataEntry entry, System.Boolean isRed, System.Single customOffset) [0x000c1] in <2e0e8b74725f44a68ba3843d9aa2e3dc>:0
at TacViewDataLogger.TacViewDataLogger.buildDataEntry (Actor actor) [0x00095] in <2e0e8b74725f44a68ba3843d9aa2e3dc>:0
at TacViewDataLogger.TacViewDataLogger.TacViewDataLogACMI () [0x00052] in <2e0e8b74725f44a68ba3843d9aa2e3dc>:0
at TacViewDataLogger.TacViewDataLogger.Update () [0x000aa] in <2e0e8b74725f44a68ba3843d9aa2e3dc>:0
After manually inspecting the datalog file only a small part of it
contained flight info, Im happy to help with debugging, just dont know
where to start.
Player.log
<https://github.com/nebriv/VTOLVR-TacviewLogger/files/8598551/Player.log>
datalog.zip
<https://github.com/nebriv/VTOLVR-TacviewLogger/files/8598552/datalog.zip>
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Sounds likely. Thanks for maintaining this. |
AI vehicles spawned by the Air Traffic mod do create valid track data if that helps narrow it down at all. Probably the changes to player enums post multiplayer update? |
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Attached here are my player.log and datalog.acmi which had to be zipped since github doesnt accept uploads of .acmi files
The player.log was filled with lines looking like this which seem related.
After manually inspecting the datalog file only a small part of it contained flight info, Im happy to help with debugging, just dont know where to start.
Player.log
datalog.zip
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