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The multiplayer mod uses the following code to populate the SteamID into VTOL;
newVehicle.name = $"Client [{players[playerID].cSteamID}]";
Would it be possible to take this information and use it to identify players in a recording of a multiplayer session, instead of everyone being Alpha 0-0?
The text was updated successfully, but these errors were encountered:
The multiplayer mod uses the following code to populate the SteamID into VTOL;
newVehicle.name = $"Client [{players[playerID].cSteamID}]";
Would it be possible to take this information and use it to identify players in a recording of a multiplayer session, instead of everyone being Alpha 0-0?
The text was updated successfully, but these errors were encountered: