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Suggestion: Pull player names from multiplayer mod #21

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Shinrar opened this issue Dec 11, 2020 · 0 comments
Open

Suggestion: Pull player names from multiplayer mod #21

Shinrar opened this issue Dec 11, 2020 · 0 comments

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@Shinrar
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Shinrar commented Dec 11, 2020

The multiplayer mod uses the following code to populate the SteamID into VTOL;
newVehicle.name = $"Client [{players[playerID].cSteamID}]";

Would it be possible to take this information and use it to identify players in a recording of a multiplayer session, instead of everyone being Alpha 0-0?

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