This file explains the details of the build process.
It is required that qemu-irix
be installed and available.
The build uses the US
version by default. Available options are US
, EU
, and JP
. For example
make clean VERSION=JP
make VERSION=JP
The c compiler can be found in tools/irix/root/usr/bin/cc
. This splits the compilation process into several steps.
- cfe: compiler front end
- uopt: ?
- ugen: ?
There is a (much forked) preprocessor used by many N64 projects, found in tools/asmpreproc/asm-processor.py
. This searches for a line
beginning with GLOBAL_ASM(
and a subsequent line beginning with )
and treats everything in between as assembly. This is bundled with any
c code in the file and sent to the compiler.
src
and src/game
: .c and .s files are compiled into .o files
src/libultra
: .c and .s files are compiled into .o files
Before compilation begins, assets are converted into .c files. This file is then compiled using the c compiler in the usual manner.
Once an .o file exists, it is converted to an .elf file using the toolchain -ld
program, and a .ld file specification explaining
where the ELF sections should arranged in the file (and also which sections to exclude). The toolchain -objcopy
program is
then used to dump the data in the .elf file into a similar .bin file.
The .bin file is then compressed using the standard compression program to produce a .rz file.
For compilation, having a .c file is not necessary as long the correct .bin file is available. This can be created from the extract script.
Each obseg asset category has it's own Makefile
in the obseg folder.
Once the .rz files exist for an asset category, they can be bundled together into an .o file. All obseg assets are bundled
in assets/obseg/ob_seg.s
and music is bundled in assets/music/music.s
.
Once all code and assets are compiled into .o files, these are combined into one .elf file. The layout of the object files
is given by the ge007.*.ld
files in the root of the project. For a list of individual methods, assets, and files see
the map file in build/ge007.*.map
(where *
is the country code, u
, e
, or j
).
The toolchain -objcopy
program is then used to create the bundled .bin of the entire ROM.
The final step is to run the tools/n64cksum
program on the .bin file to create the final .z64.