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readme-build.md

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Build Readme

This file explains the details of the build process.

Requirements

It is required that qemu-irix be installed and available.

Environment

The build uses the US version by default. Available options are US, EU, and JP. For example

make clean VERSION=JP
make VERSION=JP

C Compiler

The c compiler can be found in tools/irix/root/usr/bin/cc. This splits the compilation process into several steps.

  • cfe: compiler front end
  • uopt: ?
  • ugen: ?

Assembly Preprocessor

There is a (much forked) preprocessor used by many N64 projects, found in tools/asmpreproc/asm-processor.py. This searches for a line beginning with GLOBAL_ASM( and a subsequent line beginning with ) and treats everything in between as assembly. This is bundled with any c code in the file and sent to the compiler.

Code build process

src and src/game: .c and .s files are compiled into .o files

src/libultra: .c and .s files are compiled into .o files

Asset/data build process

Before compilation begins, assets are converted into .c files. This file is then compiled using the c compiler in the usual manner. Once an .o file exists, it is converted to an .elf file using the toolchain -ld program, and a .ld file specification explaining where the ELF sections should arranged in the file (and also which sections to exclude). The toolchain -objcopy program is then used to dump the data in the .elf file into a similar .bin file.

The .bin file is then compressed using the standard compression program to produce a .rz file.

For compilation, having a .c file is not necessary as long the correct .bin file is available. This can be created from the extract script.

Each obseg asset category has it's own Makefile in the obseg folder.

Once the .rz files exist for an asset category, they can be bundled together into an .o file. All obseg assets are bundled in assets/obseg/ob_seg.s and music is bundled in assets/music/music.s.

Building the final ROM

Once all code and assets are compiled into .o files, these are combined into one .elf file. The layout of the object files is given by the ge007.*.ld files in the root of the project. For a list of individual methods, assets, and files see the map file in build/ge007.*.map (where * is the country code, u, e, or j).

The toolchain -objcopy program is then used to create the bundled .bin of the entire ROM.

The final step is to run the tools/n64cksum program on the .bin file to create the final .z64.