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operationqueue.h
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operationqueue.h
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#ifndef OPERATIONQUEUE_H
#define OPERATIONQUEUE_H
#include <stdint.h>
#include "tilemap.h"
typedef struct {
float x;
float y;
float radius;
uint16_t color_r;
uint16_t color_g;
uint16_t color_b;
float color_a;
float opaque;
float hardness;
float softness;
float aspect_ratio;
float angle;
float normal;
float lock_alpha;
float colorize;
float posterize;
float posterize_num;
float paint;
} OperationDataDrawDab;
typedef struct OperationQueue OperationQueue;
OperationQueue *operation_queue_new(void);
void operation_queue_free(OperationQueue *self);
int operation_queue_get_dirty_tiles(OperationQueue *self, TileIndex** tiles_out);
void operation_queue_clear_dirty_tiles(OperationQueue *self);
void operation_queue_add(OperationQueue *self, TileIndex index, OperationDataDrawDab *op);
OperationDataDrawDab *operation_queue_pop(OperationQueue *self, TileIndex index);
OperationDataDrawDab *operation_queue_peek_first(OperationQueue *self, TileIndex index);
OperationDataDrawDab *operation_queue_peek_last(OperationQueue *self, TileIndex index);
#endif // OPERATIONQUEUE_H