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text.character.musictext
When I have a text item with the following content, how should that be converted?
Allegro \ctext.character.musictext\q.\f_\=120
"q." signifies a dotted quarter. The guidelines suggest to use <rend> with the font name. But this:
<rend>
rend = libmei.Rend(); libmei.AddAttribute(rend, 'fontname', score.MusicTextFontName); libmei.SetText(rend, 'q.');
...is not really satisfactory for a consuming application. However, this output:
<tempo>Allegro <rend fontname="Opus Text Std"></rend>=120</tempo>
...is weird as well because those SMuFL codepoints do not exist in that font. My favourite solution would be something font agnostic like this:
<tempo>Allegro <symbol glyph.name="noteQuarterUp" glyph.num="#xE1D5" glyph.auth="smufl" /><symbol glyph.name="augmentationDot" glyph.num="#xE1E7" glyph.auth="smufl" />=120</tempo>
Agree/disagree?
The text was updated successfully, but these errors were encountered:
Agree 👍 (to font agnostic solution)
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When I have a text item with the following content, how should that be converted?
"q." signifies a dotted quarter. The guidelines suggest to use
<rend>
with the font name. But this:...is not really satisfactory for a consuming application. However, this output:
...is weird as well because those SMuFL codepoints do not exist in that font. My favourite solution would be something font agnostic like this:
Agree/disagree?
The text was updated successfully, but these errors were encountered: