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changelog.txt
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changelog.txt
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0.8.7
= Added
Added missing limit movement trigger texture
Gamemode overriding
Explosive fizzle sound
Free roam spectate
Saveloc importing from other maps
Noclip/practice mode duck speed multiplier
Add beam_spotlight from ASW
Zonemaker, a tool to create zones from VMFs
Temporary, per-run stage start marks
New steam game mounting system
Ability to draw info_teleport_destinations in game
$HSV to PBR shader
Chat commands
Mapbase entities
`skybox_swapper` for changing 2D skybox texture without requiring map reload
A lot more inputs/outputs to BaseEntity
Many many new filters
Many many new logic entities
Added game instructor system
Duration value to particle systems
Ability to directly start the particle system effects on player
New conc viewmodel
= Fixed
Fixed saveloc & ruler menu binds in keybinds panel
Fixed sprint/walk being handled while spectating
Fixed conc grenades being usable in other gamemodes
Fixed friend’s times sometimes not loading
Fixed toggle_jump/toggle_duck commands not doing spectator commands for jump/duck
Fixed menu drawer lobby name corruption bug
Fixed doublepress run safeguard not being reset properly
Fixed certain commands going through map finished panel even when after map movement is disabled
Fixed HUD timer not properly updating when hidden
Allowed console to be opened from (almost) anywhere
Fix arrow keys resetting combobox selection
Immediately remove ghosts of blocked players
Real-time updating of player names on user components
Fixed game crash when pressing enter on main menu
Fixed various chat exploits
Fixed seeing blocked player’s chats
Fixed seeing blocked player’s typing status
Fixed certain particles not being removed
= Improved
Enabled spec hud mouse input when chat is opened
Improved scrollbar track clicking
Hardcoded ghost update rate
Improve top of frame grip sizing
Default RJ viewmodel to centered version
Stored time in savelocs
Improvements to rocket/stickybomb launchers
Trigger enhancements
Landmark teleports can now reorient player’s velocity & angles
New modes for dealing with player’s velocity in `trigger_teleport`
A new entity that teleports a player when they touch a specified surface type
A new filter that checks whether the player is on the floor, surfing, or just bhopped
Collectible system; non-linear checkpoint system.
Replaced speed threshold trigger with a filter
Increasing/decreasing impulse every tick option for push and shootboost triggers
OnKeyHeld & OnKeyReleased outputs for `trigger_momentum_userinput`
All triggers now have a flag for ghosts
Fixed flags breaking between 2 limitmovement triggers
Fixed stickybombs having 0 velocity when shot through a teleport.
Mapbase enhancements
Multiple sky_camera support
Targeting entities now support true wildcards and regex
Improved entity debug commands
Entity I/O paramater conversion improvements
Minor changes to VBSP including `-defaultcubemap` and parallax corrected cubemaps
Projected texture improvements (new I/O and KVs, mapbase fixes to shader)
Converted most brush entities to use BSP instead of VPhysics collision (Solves func_brush compiling 0.5 units smaller)
Fixed particles with start active when the map loads
Default cubemap is now black
mom_restart_stage now does nothing on linear maps
Require repress of +attack to throw another conc
Make leaderboard static
Scale ghost entpanels with resolution & center them
Added divider in speedo settings to make more understandable
Prevent +moveup and +movedown from affecting ground movement
Warn player of mapping mode on run start
Allow dynamic updating of teleport destinations
Improved flashlight code & shadercompile
Mapping mode cvar for toggling RNG fix
Allow teleport destinations as restart points for start/stage zones
Made conc grenade follow rules of other explosives
0.8.6
= Added
Full Ahop gamemode support
Stubbed Tricksurf, Conc, Parkour, and Defrag implementations
Run safeguards
Added sprint binding to keybinds
Added ability to have subdivision markings for any progress bars through res file (originally suggested to be for sticky charge meter). Off by default.
Added checkbox in gameplay settings that toggles viewmodels
Added (back) menu background blur
Tree sway, Lightmapped generic flashlight-based phong shader
Added the ability to turn off speedometer autolayout in the speedo VDF. Also added easy layout overriding functionality within the VDF.
Added NetBeans project for Linux building & made it possible to compile without sudo
System for recording a history surface interactions for the player
Added missing tooltips throughout the settings panel
Added a command for resetting to the last progress trigger
Catapults! (trigger_momentum_catapult entity)
Togglable inputs; toggle_jump, toggle_speed, toggle_walk, and toggle_duck for all gamemodes
Viewmodel offset commands
Main menu drawer panel
Depth of field effects
Momentum capture point assets
More tool textures
Added cvar for whether the settings remember last opened tab
Cvar for auto-untoggling toggle_* inputs when hitting a fail teleport
“Fail” bool property for momentum teleports
Added toggle inputs to saveloc state
System for adding your own HUD menus 1033
Add flag for end zones to not submit run (just cancel timer)
= Fixed
Fixed broken TF2 fire particles.
Fix bug where player would get stuck when closing the settings panel
Fixed chat not accepting non-ascii characters
Fixed timer not resetting it’s color on map change
Fixed camera bug related to ducking while teleporting via saveloc
Inverted logic on the “allow overlapping keys” setting; checked means “on” now
Fixed settings panel having a deadzone on the vertical scrollbar
Fixed last weapon (lastinv) not being defaulted to the secondary weapon on map load
Prevented leaderboards panel from being togglable when spamming m2 on game load
Fixed trails stacking when changing your trail while spectating someone
Fixed a rare case where stickybombs weren’t firing (right at the end of the buffer)
Fixed autocomplete for long replay names
Properly loading the engine-default backup skybox for when a map’s skybox is missing
Put the player on ground on mom_restart, fixing players getting stuck on map restart on certain start zones
Fixes to some odd lobby bugs revolving around not properly checking whether a player was in your lobby
Prevented crashes when there are more than 4096 static props
Fixed incorrect noto sans regular font
Fixed missing shaders causing crashes (missing wireframe_dx8 fallback shader)
Stopped sticky charge sound on weapon switch
Fixed a rare crash on map change
Fixed in-game texture browser
Fixed shader issue on linux caused by the shader override
Fixed crash when jumping/interacting with func_train without a weapon
Fixed a crash when enabling viewport downscaling
Fixed a run submission failure; solved by removing sv_alternateticks
Fixed charge animation not being reset to idle when charging is disabled
Fixed the momentum icon on the taskbar being shown as the HL logo on linux
Fixed water fog problem on PBR shader
Fixed light calculation in PBR shader
Fixed “undefined base class Toggle” error in hammer
Fixed softlock on main menu
Disallowed muzzle flash when viewmodel is hidden
Fixed PBR not respecting render alpha
Fixed settings on different tab being in focus
Fix shotgun cock sound being played every 8 shots when viewmodels are off
Fix color for PBR materials on models
Fixed “Use Defaults” button for keybinds list causing softlock
Fix speedmod’s disabled buttons not resetting when saveloc teleporting outside of it
Fixed hud menus overlapping chat
Fixed crash when opening & closing map info panel too quickly
Fix slide for RJ/SJ and non-autohop gamemodes
= Improved
Renamed mom_reset to mom_restart_stage & merged mom_stage_tele into mom_restart_stage
Consolidated all automatic weapons down to 1; removed rifle & lmg, renamed smg to machinegun. For mappers, it is now “weapon_momentum_machinegun”
Improved stickybomb and rocket effects, moving away from relying on TF2 particles
Migrated credits to use a VGUI frame instead of a map (rip credits.bsp). Also updated credits
Removed paintgun & moved paint settings to gameplay settings tab
More intuitive start marking; create/clear on settings page, printouts alongside savelocs, start mark creation when savelocing in a start zone with a hud hint of the bind for it
WVT support for PBR, PBR using mrao/emission scale for 20b; fix for LightMappedGeneric when using lighting preview
Improved some error outputs in map compile tools
Spelling fixes in many source code files
Improved CSS and TF2 file mounting, fixing ambient sounds not loading properly on Linux
Moved main menu to client
Allowed fps_max to be changed in-game
Unmount many unneeded TF2 particles
Show start zone exit speedometer on linear maps
Improved loading of speedometer data
Increased autocomplete length for commands
Redirected the “retry” command to “reload”
Allow WVT PBR to have parallax
Improved stickybomb count hud element
Replace main menu map with model panel
Improved weapon models, animations, and sounds. Most retextured with PBR
Improved glow effects
Replaced “airborne_only” field in func_nogrenades with a prevention type, allowing for sticky fizzle on land and rocket/sticky fizzle on trigger entrance
Let escape key & other leaderboard binds close leaderboards
Update Steamworks to v150 for more secure / stable networking backend
Less machine gun recoil when strafing/on ground
Add [Development Build] to the version number when game is in debug mode
Save start marks to savelocs file
Prevent teleporting to a stage while in it - stops abuse of the command
Ability to draw zone faces, not just outlines