-
Notifications
You must be signed in to change notification settings - Fork 70
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Trajectory planning before launch (or spacecraft design) #4068
Comments
What MJ needs is probably just BCI Cartesian r and v coordinates and time of a possible initial point to hit on the desired orbit. Initially PVG would be quite sloppy since it doesn't understand J^2 so it would attach to the osculating orbit at some other point. But that could drive fixing PVG to know about J^2 (I've got a paper which works it all out, and it's not terribly difficult on the scale of PVG things that could get implemented). PVG could also learn about the Earth-Sun-Moon system and start to be a little bit of an n-body integrator if that ever gets required (a bit harder, but in LEO where the perturbations are small that should be feasible). PVG doesn't currently know how to deal with a terminal coast to hit a point on an orbit, but that's a known problem and the solution to that would also drive solving the orbital finite burn problem. It would be able to handle positive or negative time terminal coasts to attach before or after the selected point. |
Nothing prevents me from playing Principia except for the humanoid and animal representations and similar images that are integrated due to a personal ethical case. Could you please create a version of Principia where these elements are removed from the source code and the game ? (I use Android.) Thank you in advance... Please remove even the eyes drawn on the heads of the robots. If you accept, let me know please. |
What the hell is this?
|
From #4050 and many earlier discussions; it would be nice to be able to do something like the GRAIL launch.
The text was updated successfully, but these errors were encountered: