Porting layered material implementations from Mitsuba 2 #845
joeylitalien
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Hi Joey!
If you mostly care about a general layered material, and not necessarily this Fourier-based adding-doubling flavor of it, it might make more sense however to work on a nice reference implementation of the position-free MC layering in Mitsuba 3. That is quite a bit more flexible in practice (though generally has higher variance). That would (IIUC) also be extendible to Ibón's pearlescent materials at the same time then. |
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Hi all,
I have been looking for a true implementation of layered materials in Mitsuba 3 but the closest I could find seems to be through the principled BRDF which isn't really layered. Both Tizian's paper and the more recent work on pearlescent materials are implemented in Mitsuba 2. Generally speaking, how hard would it be to convert this code to Mitsuba 3? This is not really a feature request; I'm mostly asking how feasible it would be to do this conversion myself. Any pitfalls I should be aware of if I were to go ahead?
Keep up the amazing work, you are doing God's work with the development of Mitsuba 3.
Cheers,
Joey
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