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Hi there, i notice no updates in the development, i use the distros :
Slackware 14.2 ( 32 Bits ) & Slackware 14.2 ( 64 Bits ). i have both installed on diferents partitions.
Just is the most update and compatible source i know for my distros.
Feature Request :
1 - When are under 64 Bits environment, make a wrapper for use 32 Bits plugins like the older "Pete XGL2" (24-May-2008) that works if you compile pcsxr in 32 Bits distro and make workarounds to make it run. and after you can use all.
2 - Support for CHD Format for use without uncompress
3 - If possible Support for 7z Format for use without uncompress
4 - Possible to Configure RetroAchivements
5 - Generate configuration per game ( Again )
6 - Memory Card per Game ( Again )
7 - Improved GUI & OpenGL Plugin : Both to make possible use Maxime Button, in the GUI can add Game List ( Similar to DuckStation QT Interface ), and set Cover Image. in the OpenGL Plugin, fit the image to window when the maximed button is pressed.
The text was updated successfully, but these errors were encountered:
Hi there, i notice no updates in the development, i use the distros :
Slackware 14.2 ( 32 Bits ) & Slackware 14.2 ( 64 Bits ). i have both installed on diferents partitions.
i ever use the source code from :
https://github.com/iCatButler/pcsxr
Just is the most update and compatible source i know for my distros.
Feature Request :
1 - When are under 64 Bits environment, make a wrapper for use 32 Bits plugins like the older "Pete XGL2" (24-May-2008) that works if you compile pcsxr in 32 Bits distro and make workarounds to make it run. and after you can use all.
2 - Support for CHD Format for use without uncompress
3 - If possible Support for 7z Format for use without uncompress
4 - Possible to Configure RetroAchivements
5 - Generate configuration per game ( Again )
6 - Memory Card per Game ( Again )
7 - Improved GUI & OpenGL Plugin : Both to make possible use Maxime Button, in the GUI can add Game List ( Similar to DuckStation QT Interface ), and set Cover Image. in the OpenGL Plugin, fit the image to window when the maximed button is pressed.
The text was updated successfully, but these errors were encountered: