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Now we only call unwrap in Rust function and make system crash.
Maybe we can convert Rust error to a C++ struct and return to caller, then we can handle it in C++.
Why is this needed?
No response
Anything else?
No response
The text was updated successfully, but these errors were encountered:
Is there an existing issue for this?
What would you like to be added?
Now we only call
unwrap
in Rust function and make system crash.Maybe we can convert Rust error to a C++ struct and return to caller, then we can handle it in C++.
Why is this needed?
No response
Anything else?
No response
The text was updated successfully, but these errors were encountered: