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util.h
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util.h
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//-----------------------------------------------------------------------------
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//-----------------------------------------------------------------------------
#pragma once
#include <gpgmm_d3d12.h>
inline void ThrowIfFailed(HRESULT hr)
{
if (FAILED(hr))
throw std::exception();
}
inline void ThrowIfNull(void* p)
{
if (!p)
throw std::exception();
}
// DML_BUFFER_TENSOR_DESC (DML_TENSOR_TYPE_BUFFER)
struct DmlBufferTensorDesc
{
DML_TENSOR_DATA_TYPE dataType = DML_TENSOR_DATA_TYPE_UNKNOWN;
DML_TENSOR_FLAGS flags = DML_TENSOR_FLAG_NONE;
std::vector<uint32_t> sizes;
std::optional<std::vector<uint32_t>> strides;
uint64_t totalTensorSizeInBytes = 0;
uint32_t guaranteedBaseOffsetAlignment = 0;
DmlBufferTensorDesc() = default;
/*implicit*/ DmlBufferTensorDesc(const DML_BUFFER_TENSOR_DESC& desc)
: dataType(desc.DataType),
flags(desc.Flags),
sizes(desc.Sizes, desc.Sizes + desc.DimensionCount),
totalTensorSizeInBytes(desc.TotalTensorSizeInBytes),
guaranteedBaseOffsetAlignment(desc.GuaranteedBaseOffsetAlignment)
{
if (desc.Strides)
{
strides.emplace(desc.Strides, desc.Strides + desc.DimensionCount);
}
}
// Constructs a DmlBufferTensorDesc from a generic DML_TENSOR_DESC. The type must be DML_TENSOR_TYPE_BUFFER.
/*implicit*/ DmlBufferTensorDesc(const DML_TENSOR_DESC& desc)
: DmlBufferTensorDesc(*static_cast<const DML_BUFFER_TENSOR_DESC*>(desc.Desc))
{
assert(desc.Type == DML_TENSOR_TYPE_BUFFER);
}
uint32_t GetDimensionCount() const
{
assert(!strides || strides->size() == sizes.size());
return static_cast<uint32_t>(sizes.size());
}
operator DML_BUFFER_TENSOR_DESC() const
{
DML_BUFFER_TENSOR_DESC bufferTensorDesc;
bufferTensorDesc.DataType = dataType;
bufferTensorDesc.DimensionCount = GetDimensionCount();
bufferTensorDesc.Flags = flags;
bufferTensorDesc.GuaranteedBaseOffsetAlignment = guaranteedBaseOffsetAlignment;
bufferTensorDesc.Sizes = sizes.data();
bufferTensorDesc.Strides = strides ? strides->data() : nullptr;
bufferTensorDesc.TotalTensorSizeInBytes = totalTensorSizeInBytes;
return bufferTensorDesc;
}
};
// (DML_BINDING_TYPE_NONE)
struct DmlNoneBinding
{
};
// DML_BUFFER_BINDING (DML_BINDING_TYPE_BUFFER)
struct DmlBufferBinding
{
ID3D12Resource* buffer;
uint64_t offset;
uint64_t sizeInBytes;
DmlBufferBinding() = default;
/*implicit*/ DmlBufferBinding(const DML_BUFFER_BINDING& desc)
: buffer(desc.Buffer),
offset(desc.Offset),
sizeInBytes(desc.SizeInBytes)
{
}
};
// DML_BUFFER_ARRAY_BINDING (DML_BINDING_TYPE_BUFFER_ARRAY)
struct DmlBufferArrayBinding
{
std::vector<DmlBufferBinding> bindings;
DmlBufferArrayBinding() = default;
/*implicit*/ DmlBufferArrayBinding(const DML_BUFFER_ARRAY_BINDING& desc)
: bindings(desc.Bindings, desc.Bindings + desc.BindingCount)
{
}
};
inline Microsoft::WRL::ComPtr<gpgmm::d3d12::ResourceAllocation> CreateResource(
gpgmm::d3d12::ResourceAllocator* resourceAllocator,
const D3D12_RESOURCE_DESC& resourceDesc,
const D3D12_HEAP_PROPERTIES& heapProperties,
D3D12_RESOURCE_STATES initialState
)
{
gpgmm::d3d12::ALLOCATION_DESC allocationDesc = {};
allocationDesc.HeapType = heapProperties.Type;
Microsoft::WRL::ComPtr<gpgmm::d3d12::ResourceAllocation> resource;
ThrowIfFailed(resourceAllocator->CreateResource(
allocationDesc,
resourceDesc,
initialState,
nullptr,
resource.GetAddressOf()));
return resource;
}
inline Microsoft::WRL::ComPtr<gpgmm::d3d12::ResourceAllocation> CreateCpuCustomBuffer(
gpgmm::d3d12::ResourceAllocator* resourceAllocator,
UINT64 sizeInBytes,
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS
)
{
D3D12_HEAP_PROPERTIES heapProperties = {
D3D12_HEAP_TYPE_CUSTOM,
D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE,
D3D12_MEMORY_POOL_L0,
0,
0
};
return CreateResource(
resourceAllocator,
CD3DX12_RESOURCE_DESC::Buffer(sizeInBytes, flags),
heapProperties,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS
);
}
inline Microsoft::WRL::ComPtr<gpgmm::d3d12::ResourceAllocation> CreateDefaultBuffer(
gpgmm::d3d12::ResourceAllocator* resourceAllocator,
UINT64 sizeInBytes,
D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS
)
{
return CreateResource(
resourceAllocator,
CD3DX12_RESOURCE_DESC::Buffer(sizeInBytes, flags),
CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_DEFAULT),
D3D12_RESOURCE_STATE_UNORDERED_ACCESS
);
}
inline Microsoft::WRL::ComPtr<gpgmm::d3d12::ResourceAllocation> CreateReadBackBuffer(gpgmm::d3d12::ResourceAllocator* resourceAllocator, UINT64 sizeInBytes)
{
return CreateResource(
resourceAllocator,
CD3DX12_RESOURCE_DESC::Buffer(sizeInBytes),
CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_READBACK),
D3D12_RESOURCE_STATE_COPY_DEST
);
}
void FillGpuBuffer(
ID3D12GraphicsCommandList* commandList,
ID3D12DescriptorHeap* descriptorHeapCpuVisible,
ID3D12DescriptorHeap* descriptorHeapGpuVisible,
uint32_t descriptorOffset,
ID3D12Resource* buffer,
uint32_t value
);
void WaitForQueueToComplete(ID3D12CommandQueue* queue);
inline std::string UintVectorToString(std::vector<uint32_t> const& v)
{
if (v.empty())
return std::string();
return std::accumulate(v.begin() + 1, v.end(), std::to_string(v[0]),
[](std::string const& a, int b) {
return a + ',' + std::to_string(b);
});
}
template <typename T>
T RoundUpToMultiple(T value, T multiple)
{
static_assert(std::is_integral_v<T>);
T remainder = value % multiple;
if (remainder != 0)
{
value += multiple - remainder;
}
return value;
}
// Rounds up a value to the nearest power of two
template <typename T>
T RoundUpToPow2(T value)
{
static_assert(std::is_integral_v<T>);
if (value >= std::numeric_limits<T>::max() / 2)
{
ThrowIfFailed(E_INVALIDARG); // overflow
}
T pow2 = 1;
while (pow2 < value)
{
pow2 *= 2;
}
return pow2;
}