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AddKnockBackForce.cs
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AddKnockBackForce.cs
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using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Physics)]
[Tooltip("Knocks back a rigidbody using the hit point of the projectile")]
public class AddKnockBackForce : FsmStateAction
{
[RequiredField]
public FsmOwnerDefault npc;
private Vector3 npcPos;
public FsmVector3 hitPoint;
public FsmFloat knockBackAmount;
public FsmBool useRelativeForce;
Rigidbody rb;
public bool everyFrame;
public override void Reset()
{
everyFrame = false;
}
public override void OnEnter()
{
DoknockBackForce();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoknockBackForce();
}
void DoknockBackForce()
{
var go = Fsm.GetOwnerDefaultTarget(npc);
if (go == null)
{
return;
}
rb = go.GetComponent<Rigidbody>();
npcPos = go.transform.position;
Vector3 direction = (npcPos - hitPoint.Value).normalized;
direction = direction * knockBackAmount.Value;
direction = new Vector3(direction.x, 0f, direction.z);
if(useRelativeForce.Value == true)
{
rb.AddRelativeForce(direction, ForceMode.VelocityChange);
}
else
{
rb.AddForce(direction, ForceMode.VelocityChange);
}
}
}
}