forked from KeckCAVES/LidarViewer
-
Notifications
You must be signed in to change notification settings - Fork 0
/
SceneGraph.cpp
65 lines (50 loc) · 1.77 KB
/
SceneGraph.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
/***********************************************************************
SceneGraph - Helper functions to manage and render a global scene graph.
Copyright (c) 2009-2013 Oliver Kreylos
This file is part of the LiDAR processing and analysis package.
The LiDAR processing and analysis package is free software; you can
redistribute it and/or modify it under the terms of the GNU General
Public License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
The LiDAR processing and analysis package is distributed in the hope
that it will be useful, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with the LiDAR processing and analysis package; if not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
02111-1307 USA
***********************************************************************/
#include "SceneGraph.h"
#include <Geometry/Point.h>
#include <Geometry/Vector.h>
#include <Geometry/OrthogonalTransformation.h>
#include <GL/gl.h>
#include <Vrui/Vrui.h>
#include <Vrui/SceneGraphSupport.h>
namespace {
/***************
Global elements:
***************/
SceneGraph::GroupNodePointer root; // The scene graph root node
}
/****************
Global functions:
****************/
void createSceneGraph(void)
{
root=new SceneGraph::GroupNode;
}
SceneGraph::GroupNode& getSceneGraphRoot(void)
{
return *root;
}
void renderSceneGraph(GLContextData& contextData)
{
/* Render the scene graph: */
Vrui::renderSceneGraph(root.getPointer(),true,contextData);
}
void destroySceneGraph(void)
{
root=0;
}