-
Notifications
You must be signed in to change notification settings - Fork 404
/
changes.txt
1586 lines (1430 loc) · 94.5 KB
/
changes.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
LOVE 12.0 [N/A]
---------------
Released: N/A
* Added support for launching a specific .lua file as the main file.
* Added basic usage instructions printed to the console when '--help' is used as a command-line parameter, and when the no-game screen is run.
* Added love.parsedGameArguments and love.rawGameArguments tables, in the main thread.
* Added love.markDeprecated.
* Added HTTPS Lua module.
* Added love.event.restart(optionalvalue). A new love.restart field will contain the value after restarting.
* Added love.system.getPreferredLocales.
* Added love.localechanged callback.
* Added love.audiodisconnected callback.
* Added love.filesystem.mountFullPath and love.filesystem.unmountFullPath, including opt-in mount-for-write support.
* Added love.filesystem.mountCommonPath, unmountCommonPath, and getFullCommonPath.
* Added 'readonly' field to love.filesystem.getInfo's returned table.
* Added love.filesystem.openFile (replaces love.filesystem.newFile).
* Added an optional load mode parameter to love.filesystem.load whetever to only allow binary chunks, text chunks, or both.
* Added love.math.perlinNoise and love.math.simplexNoise (replaces love.math.noise).
* Added SoundData:copyFrom.
* Added SoundData:slice.
* Added optional stream type parameter to love.audio.newSource streaming sources ("file" or "memory"). It defaults to "file".
* Added love.audio.getPlaybackDevice, love.audio.getPlaybackDevices, and love.audio.setPlaybackDevice.
* Added love.keyboard.isModifierActive.
* Added Joystick:setPlayerIndex and Joystick:getPlayerIndex.
* Added Joystick:getJoystickType.
* Added Joystick:getGamepadType.
* Added Joystick:hasSensor.
* Added Joystick:isSensorEnabled and Joystick:setSensorEnabled.
* Added Joystick:getSensorData.
* Added new Gamepad API buttons: "misc1", "paddle1", "paddle2", "paddle3", "paddle4". and "touchpad".
* Added World:getFixturesInArea().
* Added support for saving .exr image files via ImageData:encode.
* Added a Metal backend to love.graphics, available on macOS 10.15+ and iOS 13+.
* Added a Vulkan backend to love.graphics, available on Windows, Linux, and Android 7+.
* Added '--renderers a,b,c' and '--excluderenderers a,b,c' command line arguments.
* Added t.renderers and t.excluderenderers love.conf options.
* Added t.highdpi startup flag in love.conf, replacing t.window.highdpi and the highdpi flag of love.window.setMode.
* Added support for highdpi mode in Windows.
* Added per-shader opt in support for the GLSL 4.30 (desktop) and GLSL ES 3.20 (mobile) shading languages, via #pragma language glsl4.
* Added compile options table parameter to love.graphics.newShader. Allows setting #define values via newShader.
* Added love.graphics.newTexture. newImage and newCanvas still exist as convenience constructor functions.
* Added optional 'mipmapcount' field to the settings table in newTexture/newImage/newCanvas.
* Added optional 'computewrite' boolean field to the settings table in newTexture/newImage/newCanvas.
* Added love.graphics.getTextureFormats, which replaces getImageFormats and getCanvasFormats.
* Added Texture:isCanvas and Texture:isComputeWritable.
* Added Texture:isFormatLinear, Texture:getMSAA, Texture:generateMipmaps, Texture:replacePixels, and Texture:renderTo (moved from old Canvas and Image subclasses).
* Added integer pixel formats for Textures and ImageData.
* Added Graphics Buffer objects, including vertex, index, texel, shader storage, and indirect draw/dispatch argument buffers.
* Added love.graphics.copyBuffer, copyBufferToTexture, and copyTextureToBuffer.
* Added APIs for interacting with the Buffer objects owned by Meshes.
* Added Mesh:getAttachedAttributes.
* Added an optional start array index parameter to Mesh:attachAttribute.
* Added integer buffer data formats.
* Added love.graphics.readbackTexture and love.graphics.readbackTextureAsync (replaces Texture:newImageData).
* Added love.graphics.readbackBuffer and love.graphics.readbackBufferAsync.
* Added 'readback' buffer data usage enum, useful for advanced memory optimization when using love.graphics.readbackBuffer.
* Added new lower level 'vertexmain' and 'pixelmain' shader entry points.
* Added Compute Shader support via love.graphics.newComputeShader and a new 'computemain' shader entry point.
* Added love.graphics.dispatchThreadgroups and love.graphics.dispatchIndirect for running compute shaders.
* Added Shader:hasStage.
* Added love.graphics.drawFromShader.
* Added love.graphics.drawFromShaderIndirect.
* Added love.graphics.drawIndirect.
* Added love.graphics.getQuadIndexBuffer.
* Added variants of love.graphics.applyTransform and replaceTransform which accept x,y,angle,sx,sy,ox,oy parameters.
* Added APIs to override the default orthographic projection: love.graphics.setOrthoProjection, setPerspectiveProjection, and resetProjection.
* Added ability to set point size within a vertex shader by setting the 'love_PointSize' variable.
* Added love.graphics.setBlendState, which gives lower level control over blend operations than setBlendMode.
* Added high level love.graphics.setStencilMode and getStencilMode functions. Replaces love.graphics.stencil and setStencilTest.
* Added lower level love.graphics.setStencilState and getStencilState functions.
* Added a variant of love.graphics.setColorMask which accepts a single boolean.
* Added new 'clampone' wrap mode.
* Added 'clampone', 'texelbuffer', 'indexbuffer32bit', 'mipmaprange', and 'indirectdraw' graphics feature enums.
* Added 'copybuffer', 'copybuffertotexture', 'copytexturetobuffer', and 'copyrendertargettobuffer' graphics feature enums.
* Added initial support for right-to-left (RTL) text when using TrueType and OpenType fonts.
* Added a variant of Font:getWidth which takes a codepoint number argument.
* Added love.graphics.newTextBatch (renamed from love.graphics.newText).
* Added love.sensor module.
* Added love.sensorupdated callback.
* Added love.joysticksensorupdated callback.
* Added variant for enet peer:send and host:broadcast which accepts a pointer (light userdata) and a size.
* Changed the default font from Vera size 12 to Noto Sans size 13.
* Changed TrueType and OpenType font handling to have improved kerning and character combining support.
* Changed the Texture class and implementation to no longer have separate Canvas and Image subclasses.
* Changed Images to no longer hold onto a CPU copy of their pixel data after creation.
* Changed love.graphics.newImage to error instead of loading a placeholder texture, when the image dimensions are too large for the system.
* Changed love.graphics.newImage to allow creating a mipmapped texture with less than the full mipmap range, instead of erroring.
* Changed love.graphics.newMesh to no longer default to the "fan" Mesh draw mode.
* Changed the behaviour of Meshes to no longer allow a vertex map or index buffer when the "fan" mesh draw mode is used.
* Changed love.window.setMode to no longer clear the contents of Canvases or otherwise recreate OpenGL resources.
* Changed love.graphics.points to require 'love_PointSize' to be set in the vertex shader, if a custom shader is used.
* Changed love.graphics.setCanvas to always clear auto-generated temporary depth and stencil buffers when they're used.
* Changed shader code parsing to ignore shader entry point functions inside comments.
* Changed audio file decoding to choose the most appropriate decoder based on file contents instead of the file extension.
* Changed Videos to stream audio from the file instead of loading all the video file into memory for use with audio decoding.
* Changed love.filesystem.exists to no longer be deprecated.
* Changed RevoluteJoint:getMotorTorque and WheelJoint:getMotorTorque to take 'dt' as a parameter instead of 'inverse_dt'.
* Changed love.math.perlinNoise and simplexNoise to use higher precision numbers for its internal calculations.
* Changed t.accelerometerjoystick startup flag in love.conf to unset by default.
* Changed love.data.hash to take in a container type.
* Renamed 'display' field to 'displayindex' in love.window.setMode/updateMode/getMode and love.conf.
* Renamed love.graphics Text objects to TextBatch.
* Updated Box2D from 2.3 to 2.4.1.
* Updated LuaSocket from 3.0-rc1 to 3.1.0.
* Deprecated usage of slashes instead of dots for module separators in require.
* Deprecated love.filesystem.newFile (replaced by openFile).
* Deprecated love.math.noise (replaced by perlinNoise and simplexNoise).
* Deprecated love.graphics.setNewFont (use love.graphics.newFont and love.graphics.setFont instead).
* Deprecated love.graphics.newText (renamed to love.graphics.newTextBatch).
* Deprecated love.graphics.getImageFormats and love.graphics.getCanvasFormats (replaced by getTextureFormats).
* Deprecated love.graphics.stencil (replaced by love.graphics.setStencilMode or love.graphics.setStencilState).
* Deprecated love.graphics.setStencilTest and love.graphics.getStencilTest (replaced by love.graphics.setStencilMode or setStencilState).
* Deprecated t.window.highdpi in love.conf and the highdpi flag of love.window.setMode (replaced by t.highdpi in love.conf).
* Deprecated t.accelerometerjoystick in love.conf (replaced by love.sensor module).
* Deprecated the variants of Mesh:attachAttribute and SpriteBatch:attachAttribute which accept a Mesh (replaced by variants which accept a Buffer).
* Deprecated Texture:newImageData (replaced by love.graphics.readbackTexture).
* Deprecated love.data.hash (replaced by function variant, which takes container type).
* Removed the variant of SpriteBatch:setColor() which turns off all previously set colors.
* Removed the no-argument variant of love.graphics.setColorMask.
* Removed functions deprecated in LOVE 11:
* Removed love.audio.getSourceCount (renamed to love.audio.getActiveSourceCount).
* Removed Source:getChannels (renamed to Source:getChannelCount).
* Removed Decoder:getChannels (renamed to Decoder:getChannelCount).
* Removed love.filesystem.isDirectory (replaced by love.filesystem.getInfo).
* Removed love.filesystem.isFile (replaced by love.filesystem.getInfo).
* Removed love.filesystem.isSymlink (replaced by love.filesystem.getInfo).
* Removed love.filesystem.getLastModified (replaced by love.filesystem.getInfo).
* Removed love.filesystem.getSize (replaced by love.filesystem.getInfo).
* Removed ParticleSystem:setAreaSpread and ParticleSystem:getAreaSpread (renamed to ParticleSystem:setEmissionArea and getEmissionArea).
* Removed love.math.compress and love.math.decompress (replaced by love.data.compress and love.data.decompress).
* Removed World:getBodyList, World:getJointList, and World:getContactList (renamed to World:getBodies, World:getJoints, and World:getContacts).
* Removed Body:getFixtureList, Body:getJointList, and Body:getContactList (renamed to Body:getFixtures, Body:getJoints, and Body:getContacts).
* Removed PrismaticJoint:hasLimitsEnabled (renamed to PrismaticJoint:areLimitsEnabled).
* Removed RevoluteJoint:hasLimitsEnabled (renamed to RevoluteJoint:areLimitsEnabled).
* Fixed BezierCurve:render adding collinear points in some situations.
* Fixed sound Decoders to cause a Lua error instead of hard-crashing when memory for the decoding buffer can't be allocated.
* Fixed enum misspelling for thousandsseparator from thsousandsseparator for both keyboard and scancode enums.
LOVE 11.5 [Mysterious Mysteries]
--------------------------------
Released: 2023-12-03
* Added "LÖVE Loader" launcher on Android for easier loading of .love files.
* Changed iOS game selector to alphabetically sort the list of .love files.
* Changed JIT compilation on macOS arm64 (Apple Silicon) to be off by default, since performance and available JIT memory isn't reliable.
* Fixed inconsistent and buggy behaviour of 'pairs' by updating LuaJIT.
* Fixed "unexpected alignment" errors when running love on some 32 bit Linux systems.
* Fixed running fused games on Windows when the executable has been code-signed.
* Fixed undefined behaviour in love.data.hash's implementation.
* Fixed writing files when a symlink exists in the save directory's path.
* Fixed love.threaderror not being called if the error message is an empty string.
* Fixed a race condition when a Thread is destroyed immediately after Thread:start.
* Fixed unexpectedly slow first frames on macOS.
* Fixed love.joystick.setGamepadMapping when replacing an existing mapping.
* Fixed love.joystick.getGamepadMappingString.
* Fixed duplicate platform fields in love.joystick.saveGamepadMappings.
* Fixed DistanceJoint type information.
* Fixed time drift in Source:tell after a Source loops.
* Fixed audio not always pausing when the app is minimized on Android.
* Fixed RecordingDevice:start to return false instead of hard-crashing on iOS.
* Fixed identical frames in Ogg Theora videos being skipped.
* Fixed love.font.newBMFontRasterizer's single file parameter variant.
* Fixed the original window size not always being restored when exiting fullscreen on Linux.
* Fixed some cases of framerate hitches in Windows when vsync is enabled in windowed mode.
* Fixed colors appearing over-saturated on P3 displays in macOS.
* Fixed textures looking washed out when gamma-correct rendering is used on some Android devices.
* Fixed images with mipmaps when ANGLE is used with an AMD GPU.
* Fixed line rendering when duplicate points are used in the line.
* Fixed line rendering with miter and bevel line join modes when antiparallel lines are formed.
* Fixed a crash when calling Text:add with an empty string parameter.
LOVE 11.4 [Mysterious Mysteries]
--------------------------------
Released: 2022-01-02
* Added native arm64 support on macOS.
* Added a variant of love.filesystem.newFileData which accepts a Data object.
* Added Body:getLocalPoints.
* Added Font:getKerning.
* Added support for r16, rg16, and rgba16 pixel formats in Canvases.
* Added Shader:send(name, matrixlayout, data, ...) variant, whose argument order is more consistent than Shader:send(name, data, matrixlayout, ...).
* Changed all builds and platforms where LOVE provides LuaJIT to use LuaJIT 2.1 instead of 2.0.
* Changed love.timer.getTime to start at 0 when the module is first loaded.
* Changed certain out-of-Lua-memory situations to show a message box instead of instantly crashing.
* Changed the naming scheme of LOVE's embedded Lua files for improved integration with Lua chunkname APIs.
* Fixed build-time compatibility with Lua 5.4.
* Fixed code compatibility with math.mod and string.gfind when LuaJIT 2.1 is used.
* Fixed errors on some systems related to > 53 bit pointer addresses, when recent versions of LuaJIT 2.1 are used.
* Fixed the default error handler showing a blank screen on some mobile devices.
* Fixed drag-and-drop to open a love game on macOS causing love.event.quit("restart") to fail.
* Fixed fused macOS apps opening other love games when drag-and-drop is used (if the fused app hasn't already removed .love files from recognized document types).
* Fixed File:isEOF when called on a dropped file.
* Fixed support for > 2GB dropped files on desktops.
* Fixed ByteData and DataView missing Data:clone implementations.
* Fixed love.physics meter scale value persisting after love.event.quit("restart").
* Fixed audio to resume properly after interruption on iOS.
* Fixed love.graphics.newVideo to error instead of crash when an invalid video file is given.
* Fixed initial window creation to set the window's title during creation instead of after.
* Fixed the window's screen position when exiting fullscreen via love.window.setFullscreen.
* Fixed love.displayrotated being given a boolean instead of an enum string.
* Fixed memory corruption and a crash when drawing smooth lines.
* Fixed a crash in Canvas:newImageData when the pixel format's pixel byte size multiplied by its width isn't a multiple of 4.
* Fixed love.graphics.newVolumeImage when explicit mipmaps are provided.
* Fixed freezes and crashes in automatic batching when an AMD GPU is used.
* Fixed love.graphics.print and Image:replacePixels on more AMD/ATI GPUs.
* Fixed Font:setFallbacks to account for different DPI scales in each fallback font.
* Fixed Font:getWrap to not remove trailing newlines.
* Fixed Text:getWidth when the Text's string only contains spaces.
* Fixed a crash with some Intel graphics drivers on Linux.
* Fixed a hang with some Intel graphics drivers on Windows, by preventing gamma correct rendering on affected systems.
* Fixed a crash with some Intel graphics drivers on Windows when mipmapped Canvases are used.
* Fixed texture memory reported by love.graphics.getStats when a volume or array Canvas is created.
* Fixed DXT1 textures which use 1 bit alpha-cutout.
* Fixed rare issues where textures were not sent to shaders correctly.
* Fixed Shader:send(name, data, matrixlayout, ...).
* Fixed quad offsets in ParticleSystems when ParticleSystem:setOffset is not used.
* Fixed a performance issue with setting a small subrange of data in non-stream Meshes and SpriteBatches.
* Fixed rounded rectangles breaking if the rx or ry parameters are negative.
* Fixed rounded rectangle automatic points calculation when rx or ry are more than half the rectangle's size.
* Fixed source code compilation on Xcode 12+.
* Fixed source code compilation on Linux systems that don't provide posix_spawn APIs.
LOVE 11.3 [Mysterious Mysteries]
--------------------------------
Released: 2019-10-27
* Added support for FLAC audio files.
* Added support for microphone recording on Android.
* Added t.audio.mic (false by default). On Android, setting it to true requests microphone recording permission from the user.
* Added Decoder:clone.
* Added Data:getFFIPointer.
* Added Joystick:getDeviceInfo.
* Added Joystick:getGamepadMappingString and love.joystick.getGamepadMappingString(guid).
* Added love.math.colorToBytes and love.math.colorFromBytes.
* Added 'usedpiscale' boolean (true by default) to love.window.setMode and love.conf. Disables automatic DPI scaling when false.
* Added love.window.getDisplayOrientation and a love.displayrotated callback.
* Added love.window.get/setVSync, to allow setting vsync without recreating the window.
* Added love.window.getSafeArea.
* Added an optional vertex count parameter to Mesh:setVertices.
* Added support for rgba4, rgb5a1, rgb565, rgb10a2, rg11b10f, r8, rg8, r16, rg16, r16f, rg16f, r32f, and rg32f formats in ImageData and Images.
* Added support for loading .dds files that contain uncompressed pixel data.
* Changed audio file type detection, so it probes all supported backends for unrecognized extensions.
* Fixed "bad lightuserdata" errors when running love on some arm64 devices.
* Fixed boot.lua's line numbers in stack traces to match its source code.
* Fixed the deprecation system not fully restarting when love.event.quit("restart") is used.
* Fixed love.isVersionCompatible.
* Fixed named Channels persisting across love.event.quit("restart") occurrences.
* Fixed race conditions when different love.physics Worlds are used in different threads.
* Fixed World:getJoints to return the fully resolved type of the Joint, instead of the base type.
* Fixed love.timer.sleep(0) to return control to the OS scheduler instead of being a no-op.
* Fixed love.math.randomNormal incorrectly using cached state after love.math.setRandomSeed or setRandomState.
* Fixed love.data.hash returning an incorrect hash for certain input sizes.
* Fixed love.data.newByteData to cause a Lua error instead of crashing when invalid arguments are used.
* Fixed the Data-returning variant of love.filesystem.read and File:read to return the number of bytes that were read.
* Fixed love.filesystem's require loaders to error instead of crashing when no argument is given.
* Fixed love.filesystem.mount(Data).
* Fixed a memory leak when loading files in some situations.
* Fixed t.audio.mixwithsystem.
* Fixed audio clicks immediately after playing a Source on iOS.
* Fixed Source:play + Source:stop + Source:play looping the first few ms of sound for streaming Sources on iOS.
* Fixed Source:play + Source:seek looping the first few ms of sound for streaming Sources on iOS.
* Fixed occasional pops in streaming sources on iOS.
* Fixed love.audio.play(sources) to use previously set playback positions on stopped Sources.
* Fixed Source:setEffect(name, true) and Source:getEffect(name) when the effect has no associated Filter.
* Fixed love.audio.newSource(filename, "queue") to cause a Lua error.
* Fixed Source:setPitch to error if the given pitch is <= 0, NaN, or infinity.
* Fixed video seeking and pausing in various scenarios.
* Fixed an audio Source memory leak when a Video gets garbage collected after playing it.
* Fixed video playback support on some Adreno-based Android devices.
* Fixed black fringes around text in some situations.
* Fixed extreme flickering when text moves along non-integer coordinates.
* Fixed the first character in a string sometimes not being processed during text vertex generation.
* Fixed Text:set(" ") not clearing any previously set text in a Text object.
* Fixed love.graphics.getTextureTypes to return a table with boolean values in its fields instead of number values.
* Fixed lines not rendering properly if a single line has more than 65,000 vertices.
* Fixed a pixel shader performance regression on some graphics drivers when OpenGL 3 or OpenGL ES 3 is used.
* Fixed text not showing up on Radeon HD 3000-series graphics cards on Windows.
* Fixed non-integer DPI scale values being truncated to integers in love.graphics.newCanvas.
* Fixed creating depth canvases on Windows systems when using an Intel HD 3000 GPU.
* Fixed automatic batching performance to be more consistent on all operating systems.
* Fixed gammaToLinearPrecise in shaders not being as precise as it should be.
* Fixed ImageData:paste and ImageData:setPixel to have more consistent clamping and rounding of color values when different formats are used.
LOVE 11.2 [Mysterious Mysteries]
--------------------------------
Released: 2018-11-25
* Added Source:setAirAbsorption and Source:getAirAbsorption.
* Added Body:setTransform and Body:getTransform.
* Improved performance of love.graphics.draw slightly on iOS and Android.
* Fixed filesystem initialization on Windows 10 update 1809.
* Fixed compatibility with Lua 5.2 and 5.3.
* Fixed the explicit format + Data argument variant of love.data.decompress.
* Fixed love.joystick.setGamepadMapping not being able to change existing mappings.
* Fixed a crash on quit on Linux if a custom cursor is active when quitting.
* Fixed a crash in the Data variant of Shader:send when it's called after love.window.setMode.
* Fixed a love.graphics.setCanvas error message to be less confusing.
LOVE 11.1 [Mysterious Mysteries]
--------------------------------
Released: 2018-04-15
* Fixed love.graphics.setCanvas failing randomly.
* Fixed love.graphics.clear(colortable) when no Canvas is active.
* Fixed stencil and depth support on older phones.
* Fixed love.event.quit causing crashes and other unexpected behaviour if a Canvas is active.
* Fixed Fixture:getShape crashing when returning a ChainShape.
* Fixed love.joystick.loadJoystickMappings outputting a deprecation warning about love.filesystem.isFile.
* Fixed Source:queue to show the correct argument name in the error message when an invalid data parameter is given.
* Fixed t.console=true causing an error on Windows if lovec.exe is used.
LOVE 11.0 [Mysterious Mysteries]
--------------------------------
Released: 2018-04-01
* Added Object:release.
* Added Data:clone.
* Added queueable audio sources.
* Added audio input support.
* Added Source filters: low gain, high gain and band pass.
* Added audio effect APIs (reverb, echo, etc.)
* Added variants of SoundData:getSample/setSample which take a channel parameter.
* Added variants of all table-with-fields-returning get* functions, the new variants take an existing table to fill in.
* Added a variant to World:update, which accepts the number of iterations to run. The defaults are now 8 and 3.
* Added Body:isTouching.
* Added RopeJoint:setMaxLength.
* Added a click count argument to love.mousepressed and love.mousereleased.
* Added variants of love.filesystem.mount which accept a Data or FileData object containing zipped data.
* Added love.filesystem.get/setCRequirePath, and use that to find c libraries for require.
* Added variants of File:read and love.filesystem.read which take an enum to determine whether they return a FileData or a string.
* Added love.data module. It includes hex/base64 encoding functions, MD5 and SHA hashing, string packing, compression APIs, and more.
* Added Channel:hasRead, which checks if a message has been read. Takes an id, which Channel:push will now return.
* Added variants of Channel:demand and Channel:supply which take a timeout argument.
* Added Transform objects to love.math.
* Added support for different ImageData formats, including RGBA8 (the default), RGBA16, RGBA16F, and RGBA32F.
* Added the ability to load Radiance HDR, OpenEXR, and 16 bit PNG images.
* Added love.graphics.getImageFormats (replaces love.graphics.getCompressedImageFormats).
* Added the ability to specify a per-object pixel density scale factor when creating Images, Canvases, Fonts, and Videos. Affects drawing.
* Added Texture:getPixelWidth/Height and love.graphics.getPixelWidth/Height.
* Added Texture:getPixelDensity, love.graphics.getPixelDensity, and Font:getPixelDensity.
* Added Texture:getMipmapCount, getFormat, getLayerCount, getDepth, and getTextureType.
* Added Array, Cubemap, and Volume texture types and corresponding Image and Canvas APIs.
* Added love.graphics.getTextureTypes, returns a table with fields indicating support for each texture type.
* Added mipmapping support to Canvases, including both auto-generated mipmaps and manually rendering to a specific mipmap level.
* Added 'stencil8', 'depth24stencil8', 'depth32fstencil8', 'depth16', 'depth24', and 'depth32f' pixel formats for Canvases.
* Added variant of love.graphics.newCanvas which accepts a table of settings.
* Added optional 'readable' boolean field to the table passed into love.graphics.newCanvas.
* Added optional 'depthstencil' field to the table passed into love.graphics.setCanvas, for using a depth/stencil Canvas.
* Added optional 'depth' and 'stencil' boolean fields to the table passed into setCanvas, for enabling depth and stencil buffers if 'depthstencil' isn't used.
* Added shadow sampler support for Canvases.
* Added love.graphics.setDepthMode for using the depth buffer for depth testing/writes. Depth values of rendered objects can only be set via shaders.
* Added love.graphics.setMeshCullMode, for culling back- or front-facing triangles when drawing a Mesh.
* Added love.graphics.setFrontFaceWinding.
* Added variant of love.graphics.getCanvasFormats which takes a 'readable' boolean.
* Added love.graphics.drawLayer and SpriteBatch:add/setLayer for easily drawing layers of Array Textures.
* Added variants of love.graphics.print and printf which take a Font argument.
* Added variants of love.graphics.clear to control how the active depth and stencil buffers are cleared.
* Added love.graphics.applyTransform and love.graphics.replaceTransform.
* Added love.graphics.transformPoint and love.graphics.inverseTransformPoint.
* Added love.graphics.getStackDepth.
* Added love.graphics.flushBatch for manually flushing automatically batched draws.
* Added SpriteBatch:setDrawRange.
* Added per-shader opt in support for the GLSL 3.30 and GLSL ES 3.00 shading languages.
* Added 'void effect()' pixel shader entry point.
* Added love.graphics.validateShader.
* Added Shader:hasUniform.
* Added support for non-square shader uniform matrices on desktop platforms and on mobile GLSL 3.
* Added Shader:send(matrixname, is_column_major, matrix, ...) which specifies how to interpret the matrix table arguments.
* Added Shader:send variants which accept a Data object.
* Added 'borderellipse' and 'borderrectangle' ParticleSystem distributions.
* Added variant of ParticleSystem:setEmissionArea which accepts an area angle and a flag for whether particle directions are relative to the center of the area.
* Added ParticleSystem:set/getAreaSpreadAngle and set/getAreaSpreadIsRelativeDirection.
* Added love.graphics.captureScreenshot (replaces love.graphics.newScreenshot).
* Added 'glsl3', 'instancing', 'fullnpot','pixelshaderhighp', and 'shaderderivatives' graphics features.
* Added 'anisotropy' graphics limit.
* Added Mesh instancing support via love.graphics.drawInstanced and Mesh:attachAttribute.
* Added a Mesh:attachAttribute variant that takes a different target attribute name.
* Added Mesh:detachAttribute.
* Added a variant of Mesh:setVertexMap which accepts a Data object.
* Added love.window.updateMode.
* Added love.window.isMinimized.
* Added love.window.restore.
* Added the ability to prevent love from creating a stencil buffer for the window.
* Added cycle detection to Variant's table serialization, cycles now cause an error, rather than a stack overflow.
* Added love.graphics.newShader File and FileData variants.
* Added a default love.threaderror callback, which raises the error in the main thread.
* Added checks for invalid constants passed to love.keyboard.isDown/isScancodeDown.
* Added deprecation warnings, on by default for non-fused games.
* Added love.filesystem.getInfo.
* Added 'drawcallsbatched' to love.graphics.getStats.
* Added support for header-less DEFLATE to love.data.compress/decompress.
* Deprecated love.filesystem.exists / isFile / isDirectory / isSymlink / getLastModified / getSize (use getInfo instead).
* Deprecated love.math.compress / decompress (use love.data.compress / decompress instead).
* - All renamed APIs are formally deprecated rather than completely removed.
* Renamed love.window.getPixelScale to love.window.getDPIScale.
* Renamed love.mouse.hasCursor to love.mouse.isCursorSupported.
* Renamed ParticleSystem:setAreaSpread to ParticleSystem:setEmissionArea.
* Renamed love.errhand to love.errorhandler.
* Renamed Source/SoundData/Decoder:getChannels to getChannelCount.
* Renamed PrismaticJoint/RevoluteJoint:hasLimitsEnabled to areLimitsEnabled.
* Renamed love.audio.getSourceCount to love.audio.getActiveSourceCount.
* Renamed all get[Object]List functions to get[Object]s.
* Removed the default source type for love.audio.newSource.
* Removed variant of love.filesystem.newFileData which takes base64 data, use love.data.decode instead.
* Removed the no-argument variant of Text:set, use Text:clear instead.
* Removed love.graphics.getCompressedImageFormats, use love.graphics.getImageFormats instead.
* Removed the 'void effects(...)' pixel shader entry point. Use the new 'void effect()' instead.
* Removed Shader:getExternVariable, use Shader:hasUniform instead.
* Removed love.graphics.newScreenshot, use love.graphics.captureScreenshot instead.
* Removed deprecated enet function host:socket_get_address.
* Removed functions deprecated in LÖVE 0.10.2:
* Removed Shader:sendInt, Shader:sendBoolean, Shader:sentFloat, Shader:sendMatrix, and Shader:sendTexture (use Shader:send instead).
* Removed love.window.isCreated (use love.window.isOpen instead).
* Improved performance when drawing textures, shapes, lines, and points by automatically batching their draw calls together when possible.
* Improved performance of Shader:send when the Shader is not active.
* Improved performance of love.math.randomNormal when LuaJIT's JIT compiler is enabled.
* Improved performance of love.filesystem.lines and File:lines, especially when reading from a file inside a zip/.love.
* Changed all color values to be in the range 0-1, rather than 0-255.
* Changed high-dpi functionality to require much less code (often none at all) for graphics to appear at the correct sizes and positions.
* Changed love.graphics.print and friends to ignore carriage returns.
* Changed the 'multiply' blend mode to error if not used with the 'premultiplied' blend alpha mode, since the formula only works with that anyway.
* Changed some love.graphics, love.window, and love.event APIs to cause an error if a Canvas is active.
* Changed stenciling functionality with a Canvas active to require stencil=true (or a custom stencil-formatted Canvas) to be set in setCanvas.
* Changed Mesh:setDrawRange to take 'start' and 'count' parameters instead of 'min' and 'max'.
* Changed the 'vsync' field of love.window.setMode and t.window in love.conf. It's now an integer with 0 disabling vsync.
* Changed the audio playback APIs drastically.
* Changed enet to no longer set the 'enet' global, again matching luasocket.
* Changed Source seeking behaviour, all kinds of Sources now behave similarly when seeking past the boundaries.
* Changed love.timer.step, it now returns dt.
* Changed love.run and love.errhand to return a function for their main loop, which gets called until love quits.
* Updated and improved command line argument handling.
* Updated the boot sequence to show an error instead of the no-game screen, if a nonexistant folder is passed in as the source game directory.
* Updated 'love.exe --version' on Windows to print to the parent console.
* Updated Android print rerouting and JIT compilation disabling to apply inside threads.
* Updated invalid enum value error messages to show a list of the valid enum values.
* Updated Source:seek to work if the Source isn't playing.
* Updated love.event.poll to stop allocating memory unnecessarily.
* Updated love.math.random to have improved numeric distribution.
* Updated love.graphics to support Core Profile OpenGL 3.3+ when available.
* Updated shaders to always expose derivative functions (dFdx, dFdy, fwidth) when available in OpenGL ES.
* Updated shaders to allow using VERTEX and PIXEL in shader code.
* Updated love.graphics.circle/ellipse/arc/rectangle to take transformation scale into account when determining the number of segments to use.
* Updated Font glyph generation to improve antialiasing.
* Updated Canvas:newImageData to return an ImageData with a format that matches the Canvas' as closely as possible.
* Updated love.graphics.newImage to treat file names ending with "@2x", "@3x", etc. as a pixel density scale factor if none is explicitly supplied.
* Updated the error message when bad values are given to love.graphics.line.
* Updated the maximum love.graphics transformation/state stack depth from 64 to 128.
* Updated the default error handler to allow copying the error to the clipboard when the user decides to do so.
* Updated love.filesystem.setRequirePath to support multiple template '?' characters in each path.
* Updated luasocket to version 3.0rc1.
* Updated love.joystick.loadGamepadMappings so it doesn't error when given an empty string.
* Updated love.joystick.setGamepadMapping to use the controller's name for the new mapping when possible.
* Fixed error in default error handler when the error message contains non UTF-8 bytes.
* Fixed a memory leak when sending love objects to threads which never load that object's module.
* Fixed a memory leak in enet when peer:send fails.
* Fixed os.execute always returning -1 in Linux.
* Fixed the default reference angle for WeldJoint, PrismaticJoint, and RevoluteJoint.
* Fixed Fixture:getShape to reuse the existing internal Fixture-owned shape.
* Fixed MouseJoint:setFrequency to error instead of crashing if a frequency of 0 is set.
* Fixed love.system.set/getClipboardText to error instead of crashing, when a window hasn't been created.
* Fixed Joystick:getGamepadMapping to work with xinput controllers.
* Fixed love.joystick.setGamepadMapping's replacement code.
* Fixed baseline calculation when rendering text.
* Fixed VaryingTexCoords and love_ScreenSize in shaders to be 'highp' in OpenGL ES, when supported.
* Fixed ParticleSystem:setParticleLifetime to error if a negative value is given.
* Fixed Shader:send and Shader:sendColor ignoring the last argument for an array.
* Fixed a crash when love.graphics.pop is called after a love.window.setMode while the transformation stack was not empty.
* Fixed love.window.isMaximized.
* Fixed video playback to work with a wider range of Ogg Theora files.
* Fixed video seeking to be faster.
* Fixed BezierCurves to error instead of hanging in some situations.
* Fixed compilation of luasocket with newer luajit 2.1.0 beta versions.
LOVE 0.10.2 [Super Toast]
-------------------------
Released: 2016-10-31
* Added lovec.exe in Windows. It is the same as love.exe but built with the Console subsystem, so it always uses or provides a console.
* Added the ability to restart the game via love.event.quit("restart").
* Added support for passing a table to love.mouse.isDown, love.keyboard.isDown, love.keyboard.isScancodeDown, Joystick:isDown, and Joystick:isGamepadDown.
* Added love.window.isMaximized.
* Added 'shaderswitches' field to the table returned by love.graphics.getStats.
* Added Quad:getTextureDimensions.
* Added 'ellipse' area distribution to ParticleSystems.
* Added support for BC4-7 compressed texture formats in KTX files.
* Added PrismaticJoint:getAxis and WheelJoint:getAxis.
* Added 2-point version of love.physics.newRevoluteJoint.
* Added table variants of Fixture:setCategory and Fixture:setMask.
* Added getNextVertex and getPreviousVertex to ChainShape and EdgeShape.
* Added optional reference angle arguments to RevoluteJoint, PrismaticJoint, and WeldJoint constructors.
* Added RevoluteJoint:getReferenceAngle, PrismaticJoint:getReferenceAngle, and WeldJoint:getReferenceAngle.
* Deprecated undocumented Shader:sendTexture, Shader:sendMatrix, Shader:sendInt, and Shader:sendFloat functions.
* Fixed love on iOS 6.
* Fixed os.execute always returning -1 on Linux.
* Fixed the love.lowmemory callback to call collectgarbage() after the callback has fired, instead of before.
* Fixed love.math.noise(nil) to error instead of returning nil.
* Fixed an occasional crash when a Thread ends.
* Fixed a hang at the end of video playback with some video files.
* Fixed the video decoding thread to not do any work when there are no videos to decode.
* Fixed love.graphics.newVideo(file) to no longer error if love.audio is disabled.
* Fixed a rare bug in Source:play for streaming Sources if the associated OpenAL source object was previously used for a static Source.
* Fixed corrupted Font glyphs in rare cases.
* Fixed stencils inside Canvases on some OpenGL ES 2 devices.
* Fixed an OpenGL error in OpenGL ES 3 when multiple render targets are used.
* Fixed love.window.setMode crashing when called with a Canvas active.
* Fixed love.window.maximize to update the reported window dimensions immediately.
* Fixed gamma correction of ImageFonts and BMFonts with colored images.
* Fixed the default shader improperly applying gamma correction to per-vertex colors when gamma correction is requested but not supported on OpenGL ES.
* Fixed text coloring breaking because of an empty string.
* Fixed large burst of particles when dramatically increasing the emission rate of a ParticleSystem.
* Fixed SpriteBatch:setBufferSize to keep old sprite data if it can fit.
* Fixed MouseJoint:getBodies unconditionally erroring.
* Fixed memory leak in Text:set.
* Fixed incorrect kerning caused by using kerning information for the wrong character in some fonts.
* Fixed ImageData:setPixel/getPixel/mapPixel and SoundData:setSample/getSample to properly handle non-integer coordinates.
* Improved performance of Channel methods by roughly 2x in many cases.
* Improved performance of Shader:send when small numbers of arguments are given.
* Updated love.filesystem.mount to accept a DroppedFile as the first parameter.
* Updated Shader:send to do type and argument checking based on the specified uniform variable's information instead of the arguments to the function.
* Updated Shader:send to accept a flat table for matrix uniforms.
LOVE 0.10.1 [Super Toast]
-------------------------
Released: 2016-02-14
* Added a new love.conf flag t.externalstorage, which determines whether files are saved in internal or external storage on Android devices.
* Added a new variant of love.graphics.arc which can draw different types of arcs ("pie", "open", or "closed").
* Added "lighten" and "darken" BlendModes. They can only be used with the "premultiplied" BlendAlphaMode.
* Added the "lighten" GraphicsFeature constant.
* Added the ability to avoid clearing specific Canvases when calling love.graphics.clear, if multiple Canvases are active at once via love.graphics.setCanvas.
* Added Text:getDimensions.
* Added optional "collideconnected" argument to love.physics.newMotorJoint.
* Fixed a Lua error in the no-game screen if the window's height is too small.
* Fixed the default error handler to reset the mouse Cursor.
* Fixed love.filesystem functions crashing when called if liblove is used directly without calling love.filesystem.init.
* Fixed audio on Android to pause when the app is inactive, and resume when the app becomes active again.
* Fixed the Video decoding thread hanging after Video:seek or when a Video finishes.
* Fixed Video:isPlaying to always return false after it finishes playing.
* Fixed RandomGenerator:random crashing if a nil 'self' is used.
* Fixed loading BMFont files which have characters with 0 width or height (a space character, for example).
* Fixed love.graphics.newFont causing crashes if FileData is passed in.
* Fixed love.graphics.clear(colortable) causing crashes on OpenGL ES 2 systems when a Canvas is active.
* Fixed a driver bug on some Android devices which caused all objects to show up as black.
* Fixed a driver bug on Windows with AMD graphics cards where love.graphics.clear would not always work.
* Fixed Shader:sendColor incorrectly converting alpha values from sRGB to linear RGB when gamma-correct rendering is enabled.
* Fixed love.graphics.newMesh(vertices) double-converting colors from sRGB to linear RGB when gamma-correct rendering is enabled.
* Fixed love.graphics.new* crashing when there is no graphics context/window.
* Updated the Windows executable to prefer the high-powered AMD graphics card on systems which have switchable Intel+AMD GPUs.
* Updated love.touch.getTouches to return the list of IDs in the relative order that the touches initially happened, instead of being in a random order.
* Updated the error messages caused by invalid or bad arguments to ImageData and SoundData methods to be more descriptive.
LOVE 0.10.0 [Super Toast]
-------------------------
Released: 2015-12-22
* Added an iOS port.
* Added an Android port.
* Added the flag t.accelerometerjoystick to love.conf. Disables accelerometer-as-joystick functionality on mobile devices when false.
* Added the flag t.gammacorrect to love.conf (replaces t.window.srgb.) Enabling it globally enables gamma-correct rendering, when supported.
* Added video playback support for Ogg Theora videos, via love.graphics.newVideo and Video objects.
* Added love.video module. It is not used for displaying videos on-screen, only decoding them.
* Added love.touch module. Note that it has important differences from the touch implementation in the LÖVE 0.9 Android and iOS ports.
* Added love.touchpressed, love.touchreleased, and love.touchmoved.
* Added love.system.vibrate.
* Added love.filesystem.setRequirePath and love.filesystem.getRequirePath.
* Added an optional program exit argument to love.event.quit.
* Added love.filedropped and love.directorydropped event callback functions.
* Added love.lowmemory event callback function, called when the app is running out of memory on mobile operating systems.
* Added love.textedited event callback function, called when the user is compositing text (e.g. via an IME.)
* Added love.wheelmoved event callback function (replaces "wu" and "wd" constants for love.mousepressed.)
* Added love.mouse.hasCursor.
* Added a boolean argument to love.mousepressed and love.mousereleased indicating whether the button event originated from a touch press.
* Added optional x/y/width/height arguments to love.keyboard.setTextInput. They tell the system where text will show up so on-screen keyboards can avoid that area.
* Added Source:getType (replaces Source:isStatic.)
* Added Source:getDuration and Decoder:getDuration.
* Added an optional string argument containing raw pixel byte data to the width/height variant of love.image.newImageData.
* Added love.graphics.ellipse.
* Added rounded-rectangle support to love.graphics.rectangle.
* Added love.graphics.points (replaces love.graphics.point.)
* Added love.graphics.intersectScissor.
* Added an optional argument to love.graphics.setBlendMode which indicates whether to treat the colors of drawn objects as having pre-multiplied alpha.
* Added love.graphics.getSupported (replaces love.graphics.isSupported.)
* Added love.graphics.getSystemLimits (replaces love.graphics.getSystemLimit.)
* Added love.graphics.stencil and love.graphics.set/getStencilTest (replaces love.graphics.setStencil.)
* Added love.graphics.isActive.
* Added color arguments to love.graphics.clear. It no longer always uses the background color value.
* Added love.graphics.discard.
* Added love.graphics.isGammaCorrect.
* Added the "clampzero" WrapMode.
* Added the ability to specify custom mipmaps when creating an image, via love.graphics.newImage(filename, {mipmaps={mip1, mip2, ...}})
* Added optional x/y/width/height arguments to Image:refresh and Canvas:newImageData.
* Added Image:getFlags.
* Added one- and two-channel Canvas formats: r8, rg8, r16f, rg16f, r32f, and rg32f.
* Added support for different formats in each Canvas when using multi-canvas rendering. Added the "multicanvasformats" Graphics Feature constant.
* Added support for OpenGL ES 2 and 3.
* Added support for loading ETC, EAC, PVRTC, and ASTC compressed textures on systems that support them.
* Added custom vertex attribute support for Meshes via new variants of love.graphics.newMesh.
* Added Mesh:setVertexAttribute and Mesh:getVertexAttribute.
* Added Mesh:getVertexFormat.
* Added Mesh:flush.
* Added an optional 'startvertex' argument to Mesh:setVertices.
* Added the ability for love.graphics.newMesh and Mesh:setVertices to accept a Data object.
* Added Mesh:setAttributeEnabled and Mesh:isAttributeEnabled.
* Added Mesh:attachAttribute.
* Added SpriteBatch:attachAttribute.
* Added Shader:sendColor.
* Added new shader functions: gammaCorrectColor, gammaToLinear, and linearToGamma. The functions also have 'precise' and 'fast' variants.
* Added Text objects and love.graphics.newText.
* Added per-character color support to love.graphics.print/printf and to Text objects.
* Added BMFont bitmap font file support to love.graphics.newFont and love.font.
* Added kerning support for TrueType/OpenType and BMFont Fonts.
* Added an optional font hinting argument to love.graphics.newFont when loading TrueType fonts.
* Added an optional spacing argument to love.graphics.newImageFont, which applies additional spacing to all rendered glyphs.
* Added Font:setFallbacks.
* Added love.window.maximize.
* Added love.window.close.
* Added love.window.requestAttention.
* Added love.window.setDisplaySleepEnabled and love.window.isDisplaySleepEnabled.
* Added BezierCurve:renderSegment and BezierCurve:removeControlPoint.
* Added BezierCurve:getSegment.
* Added love.math.compress and love.math.decompress.
* Added Channel:performAtomic.
* Changed love.mousepressed, love.mousereleased, and love.mouse.isDown to use button numbers instead of named button constants.
* Changed love.keypressed to be love.keypressed(key, scancode, isrepeat).
* Changed love.keyreleased to be love.keyreleased(key, scancode).
* Changed Font:getWrap's second return value to be a table containing the text split into lines.
* Changed love.graphics.newImage's optional second argument to be a table of flags (flags are "mipmaps" and "linear".)
* Changed the arguments for the standard variants of love.graphics.newMesh to newMesh(vertices [, drawmode, usage]) and newMesh(vertexcount [, drawmode, usage]).
* Changed ImageData:encode to return a FileData object. ImageData:encode's first parameter is now the format to encode to, and the second parameter is an optional filename to write to.
* Renamed the "normal" Fullscreen Type to "exclusive".
* Renamed the DistanceModel constants "inverse clamped", "linear clamped", and "exponent clamped" to "inverseclamped", "linearclamped", and "exponentclamped".
* Renamed the "additive", "subtractive", and "multiplicative" BlendModes to "add", "subtract", and "multiply".
* Renamed the KeyConstant and Scancode representing the spacebar from " " to "space".
* Renamed File:eof to File:isEOF.
* Renamed Canvas:getImageData to Canvas:newImageData.
* Renamed love.image's CompressedData type to CompressedImageData.
* Removed callback variant of love.filesystem.getDirectoryItems.
* Removed the "wu" and "wd" constants for love.mousepressed (replaced by love.wheelmoved.)
* Removed the named mouse button constants (replaced by button numbers.)
* Removed Source:isStatic (replaced by Source:getType.)
* Removed image loading support for all (non-compressed texture) file formats except for PNG, JPEG, TGA, and BMP.
* Removed JPEG encoding support from ImageData:encode.
* Removed love.graphics.point (replaced by love.graphics.points.)
* Removed love.graphics.setPointStyle and love.graphics.getPointStyle.
* Removed love.graphics.isSupported (replaced by love.graphics.getSupported.)
* Removed love.graphics.getSystemLimit (replaced by love.graphics.getSystemLimits.)
* Removed love.graphics.setStencil (replaced by love.graphics.stencil and love.graphics.setStencilTest.)
* Removed the "canvas", "shader", "npot", "subtractive", and "mipmap" Graphics Feature constants (the features always have guaranteed support now.)
* Removed the "multicanvas" Graphics Feature constant (use love.graphics.getSystemLimits instead.)
* Removed the "srgb" Graphics Feature constant (use love.graphics.isGammaCorrect() or love.graphics.getCanvasFormats().srgb instead.)
* Removed the "srgb" flag in love.window.setMode and in the t.window table in love.conf (Replaced by t.gammacorrect.)
* Removed the "premultiplied" blend mode (love.graphics.setBlendMode("alpha", "premultiplied") now does the same thing.)
* Removed Canvas:getPixel (use Canvas:newImageData instead.)
* Removed Canvas:clear (use love.graphics.clear instead.)
* Removed Mesh:getVertices.
* Removed Mesh:setVertexColors and Mesh:hasVertexColors (use Mesh:setAttributeEnabled("VertexColor", enable) instead.)
* Removed functions deprecated in LOVE 0.9.1 and 0.9.2:
* Removed love.graphics.getMaxImageSize and love.graphics.getMaxPointSize (replaced by love.graphics.getSystemLimits.)
* Removed Mesh:set/getImage, SpriteBatch:set/getImage, and ParticleSystem:set/getImage (replaced by set/getTexture.)
* Removed SpriteBatch:bind/unbind.
* Removed Canvas:getFSAA and the "fsaa" flag in love.conf and love.window.setMode (replaced by Canvas:getMSAA and "msaa".)
* Removed the "dxt" and "bc5" Graphics Feature constant (replaced by love.graphics.getCompressedImageFormats.)
* Removed the "hdrcanvas" Graphics Feature constant (replaced by love.graphics.getCanvasFormats.)
* Removed love.window.getWidth/getHeight/getDimensions (use love.graphics.getWidth/getHeight/getDimensions or love.window.getMode instead.)
* Fixed utf8.char.
* Fixed detection of fused love games.
* Fixed World:getCallbacks and World:getContactFilter when used in coroutines.
* Fixed crashes when objects which store Lua callback functions are garbage collected after being used in coroutines.
* Fixed memory leaks in love.physics if World:destroy is never called. When a World is GCed it now destroys all objects it owns.
* Fixed love.keyboard.getKeyFromScancode crashing when an invalid scancode is given.
* Fixed decoding of 8-bit WAV files.
* Fixed a crash issue when rewinding streaming ogg Sources, when certain versions of libvorbis are used.
* Fixed love.audio.stop() not rewinding streaming Sources.
* Fixed the stencil buffer in Canvases when an unsupported MSAA value is used to create the Canvas.
* Fixed Canvas:renderTo to restore the previous Canvas if an error occurs in the passed function.
* Fixed love.graphics.draw(canvas) to cause an error if that Canvas is the active one.
* Fixed Mesh:getVertexMap to return nil rather than an empty table, if no vertex map has been set.
* Fixed love.graphics.getColorMask.
* Fixed the default offset for particles when ParticleSystem:setQuads or ParticleSystem:setTexture is used.
* Fixed love.graphics.shear resetting all love.graphics transformations.
* Fixed the "add" and "subtract" blend modes to no longer modify the alpha of the Canvas / screen.
* Improved the performance of World:rayCast and World:queryBoundingBox.
* Improved the performance of love.graphics.line and other line drawing functions, when the "smooth" LineStyle is used.
* Improved the performance of Shader:send when matrices are used.
* Improved the performance of ImageData and SoundData methods when LuaJIT's JIT compiler is enabled, by using efficient FFI code.
* Improved the performance of love.math.noise, love.math.gammaToLinear, love.math.linearToGamma, love.math.random, and RandomGenerator:random when LuaJIT's JIT compiler is enabled.
* Updated the compatibility warning notice to use a message box and to show the version specified in love.conf.
* Updated the compatibility warning notice to display before main.lua is loaded.
* Updated the __tostring metamethod of love objects to output the pointer value, similar to tostring(table).
* Updated World:setCallbacks, World:setContactFilter, World:queryBoundingBox, and World:rayCast to have improved argument type checking.
* Updated threads to load love.filesystem automatically.
* Updated love.filesystem to enable symlinks by default.
* Updated love.math.setRandomSeed and RandomGenerator:setSeed to produce better results for the first few random() calls.
* Updated love.math.random and RandomGenerator:random to produce slightly better results in general.
* Updated Source methods that deal with spatial audio to error rather than failing silently if the Source isn't mono.
* Updated the 3D and 4D variants of love.math.noise to use Perlin noise rather than Simplex noise, to avoid patent issues.
* Updated ImageFonts to no longer treat separator pixels as spacing.
* Updated the default font to use less memory.
* Updated the behavior of text wrapping with love.graphics.printf and Font:getWrap to work better.
* Updated love.graphics.print and love.graphics.printf to no longer automatically round the x and y position arguments.
* Updated some error messages for love.graphics.newImage to be more descriptive.
* Updated love.graphics color functions to automatically apply love.math.gammaToLinear to color values when gamma-correct rendering is enabled.
* Updated the 'normal' Canvas format to internally use 'srgb' rather than 'rgba8' when gamma-correct rendering is enabled.
* Updated love.graphics.setColor to affect all drawn objects, including ParticleSystems, SpriteBatches, and Meshes.
* Updated the default fullscreen type to be "desktop" rather than "exclusive".
* Updated the minimum runtime system requirements of LOVE to require OpenGL 2.1 or OpenGL ES 2 support.
* Updated the pixel shader effect function so screen_coords.y is 0 at the top of the screen instead of the bottom.
* Updated Images to require setting the mipmaps flag to true on creation in order to use mipmaps.
* Updated Images to allow mipmaps for non-power-of-two sizes.
LOVE 0.9.2 [Baby Inspector]
---------------------------
Released: 2015-02-14
* Added Lua 5.3's UTF-8 module (via utf8 = require("utf8")).
* Added Shader:getExternVariable.
* Added several new canvas texture formats.
* Added love.graphics.getCanvasFormats.
* Added love.graphics.getCompressedImageFormats.
* Added ParticleSystem:setQuads.
* Added ParticleSystem:setLinearDamping.
* Added SpriteBatch:flush.
* Added love.graphics.getStats.
* Added "mirroredrepeat" wrap mode.
* Added love.audio.setDopplerScale and love.audio.getDopplerScale.
* Added optional duration argument to Joystick:setVibration.
* Added love.joystick.loadGamepadMappings and love.joystick.saveGamepadMappings.
* Added Joint:setUserData and Joint:getUserData.
* Added Joint:getBodies.
* Added GearJoint:getJoints.
* Added Contact:getFixtures and Body:getContactList.
* Added Body:getWorld.
* Added Body:getJointList.
* Added Body/Contact/Fixture/Joint/World:isDestroyed.
* Added love.mousemoved event callback.
* Added love.mouse.setRelativeMode and love.mouse.getRelativeMode.
* Added Scancode enums, love.keyboard.getKeyFromScancode, and love.keyboard.getScancodeFromKey.
* Added love.window.getDisplayName.
* Added love.window.minimize.
* Added love.window.showMessageBox.
* Added 'refreshrate' field to the table returned by love.window.getMode.
* Added love.window.toPixels and love.window.fromPixels.
* Added love.window.setPosition and love.window.getPosition, and 'x' and 'y' fields to love.window.setMode and t.window in love.conf.
* Added love.filesystem.isSymlink, love.filesystem.setSymlinksEnabled, and love.filesystem.areSymlinksEnabled.
* Added love.filesystem.getRealDirectory.
* Deprecated SpriteBatch:bind and SpriteBatch:unbind.
* Deprecated all uses of the name 'FSAA' in favor of 'MSAA'.
* Deprecated the 'hdrcanvas' graphics feature enum in favor of getCanvasFormats.
* Deprecated the 'dxt' and 'bc5' graphics feature enums in favor of getCompressedImageFormats.
* Fixed crashes when love objects are used in multiple threads.
* Fixed love.filesystem.setIdentity breaking in some situations when called multiple times.
* Fixed the default love.filesystem identity when in Fused mode in Windows.
* Fixed love.system.openURL sometimes blocking indefinitely on Linux.
* Fixed love.joystick.setGamepadMapping.
* Fixed the order of vertices in ChainShapes.
* Fixed love.mouse.getPosition returning outdated values if love.mouse.setPosition is used in the same frame.
* Fixed love.graphics.newFont to error when given an invalid size argument.
* Fixed the filename and backtrace given when love.graphics.print errors.
* Fixed a small memory leak if love.graphics.newCanvas errors.
* Fixed shader:getWarnings returning unnecessary information.
* Fixed some cases of noncompliant shader code not properly erroring on some nvidia drivers.
* Fixed a potential crash when Shader objects are garbage collected.
* Fixed a potential small memory leak triggered when love.graphics.newShader errors.
* Fixed love.graphics.newMesh(vertexcount, ...) causing the Mesh to do instanced rendering.
* Fixed Mesh:getVertexMap.
* Fixed Image:refresh generating mipmaps multiple times if mipmap filtering is enabled.
* Fixed Image:setMipmapFilter to not keep bad state around if it errors.
* Fixed Mesh:setDrawRange when the Mesh has a vertex map set.
* Fixed internal detection of the 'position' and 'effect' shader functions.
* Fixed Texture memory leak when Meshes are garbage collected.
* Fixed the default line join mode to be 'miter' instead of an undefined value.
* Fixed the default error handler text size when highdpi mode is enabled on a Retina monitor.
* Fixed the default error handler background color when sRGB mode is enabled for the window.
* Fixed love.window.setMode to fall back to the largest available mode if a width or height greater than the largest supported is specified and fullscreen is used.
* Fixed the state of wireframe mode when love.window.setMode is called.
* Fixed Canvas:getPixel to error if the coordinates are not within the Canvas' size.
* Fixed detection of compressed textures to work regardless of the file's extension.
* Renamed all cases of FSAA to MSAA. The FSAA names still exist for backward-compatibility.
* Updated the Windows executable to automatically prefer the higher performance GPU on nvidia Optimus systems.
* Updated the --console command-line argument in Windows to open the console before conf.lua is loaded.
* Updated t.console and the --console command-line argument in Windows to use the existing Console window, if love was launched from one.
* Updated the love executable to verify that the love library's version matches.
* Updated the Lua wrapper code for modules to avoid crashes when the module's instance is created, deleted, and recreated.
* Updated internal code for handling garbage collection of love objects to be more efficient.
* Updated love's initialization code to trigger a Lua error if love.conf has an error in it.
* Updated the paths returned by love.filesystem.getSaveDirectory and friends to strip double-slashes from the string.
* Updated the error message when love.filesystem.write or File:open fails because the directory doesn't exist.
* Updated the error message when love.math.setRandomseed(0) is attempted.
* Updated the error message when invalid UTF-8 strings are used in love functions that expect UTF-8.
* Updated love.physics.newPolygonShape and love.physics.newChainShape to accept a table of vertices.
* Updated love.physics.newChainShape to error if the number of arguments is invalid.
* Updated love.thread.newThread to accept a literal string of code directly.
* Updated love-created threads to use names visible in external debuggers.
* Updated SpriteBatch:unbind to use less VRAM if the SpriteBatch has the static usage hint.
* Updated love.graphics.newImage, love.image.newImageData, etc. to leave less Lua-owned memory around.
* Updated love.graphics.push to accept different stack types to push. Current types are "transform" and "all".
* Updated love shaders to accept GLSL ES precision qualifiers on variables, although they do nothing.
* Updated the error message for love.graphics.newShader to be less cryptic if an invalid filename is given.
* Updated compressed texture loading code to allow BC6 and BC7 compressed textures (if the graphics driver supports them.)
LOVE 0.9.1 [Baby Inspector]
---------------------------
Released: 2014-04-01
* Added Source:clone.
* Added blend mode "screen".
* Added ParticleSystem:clone.
* Added ParticleSystem:moveTo, has smoother emitter movement compared to setPosition.
* Added ParticleSystem:setRelativeRotation.
* Added love.graphics.setWireframe for debugging.
* Added Mesh:setDrawRange and Mesh:getDrawRange.
* Added CircleShape:getPoint and CircleShape:setPoint.
* Added Mesh/SpriteBatch/ParticleSystem:setTexture, accepts Canvases and Images.
* Added high-dpi window support for Retina displays in OS X, via the 'highdpi' window flag.
* Added love.window.getPixelScale.
* Added love.graphics.getSystemLimit.
* Added antialiasing support to Canvases.
* Added Canvas:getFSAA.
* Added 'love_ScreenSize' built-in variable in shaders.
* Added love.getVersion.
* Added support for gamma-correct rendering.
* Added love.graphics.isSupported("srgb").
* Added love.math.gammaToLinear and love.math.linearToGamma.
* Added RandomGenerator:getState and RandomGenerator:setState.
* Added Body:setUserData and Body:getUserData.
* Added some missing obscure key constants.
* Added optional callback function argument to love.filesystem.getDirectoryItems.
* Added love.system.openURL.
* Deprecated Mesh/SpriteBatch/ParticleSystem:setImage.
* Deprecated love.graphics.getMaxImageSize and love.graphics.getMaxPointSize.
* Fixed love.graphics.scale with negative values causing incorrect line widths.
* Fixed Joystick:isDown using 0-based button index arguments.
* Fixed Source:setPitch to error when infinity or NaN is given.
* Fixed love.graphics.setCanvas() to restore the proper viewport and scissor rectangles.
* Fixed TrueType font glyphs which request a monochrome bitmap pixel mode.
* Fixed love.graphics.reset causing crashes when called in between love.graphics.push/pop.
* Fixed tab characters ("\t") to display properly with love.graphics.print.
* Fixed love.graphics.isCreated to return false when love.window.setMode fails completely.
* Fixed love.window.setMode to not destroy OpenGL resources before checking whether a fullsceren size is supported.
* Fixed World:getBodyList and World:getJointList causing hard crashes.
* Fixed loading BC4 compressed textures.
* Fixed SoundData objects being initialized with garbage values.
* Fixed 8-bit SoundData samples when used in love.audio Sources.
* Updated the error text for love.filesystem’s module searchers when require fails.
* Updated the love.filesystem module searchers to be tried after package.preload instead of before.
* Updated love.graphics.newParticleSystem, newSpriteBatch, and newMesh to accept Canvases.
* Updated Canvas drawing code, texture coordinates are no longer flipped vertically.
* Updated Canvas:renderTo to work properly if a Canvas is currently active.
* Updated ParticleSystem:setEmissionRate to accept non-integer numbers.
* Updated Source:play to return a boolean indicating success.
* Updated t.console in conf.lua to create the console before modules are loaded in Windows.
* Updated Mesh vertex maps (index buffers) to use less space in VRAM.
* Updated love.graphics.newMesh and Mesh:setVertices to default the UV parameters to 0,0.
* Updated Fixture:set/getUserData to work in Coroutines.
* Updated fullscreen-desktop and resizable window modes in OS X to use Mac OS 10.7's fullscreen Spaces.
* Updated love.filesystem's C library loader to look in paths added via love.filesystem.mount, in Fused mode.
* Updated the default love.run code to make initial love.math.random calls more random.
LOVE 0.9.0 [Baby Inspector]
---------------------------
Released: 2013-12-13
* Added better multiplayer networking support via ENet.
* Added --fused command line argument, to simulate fusing.
* Added liblove.
* Added the ability to have exit values.
* Added exit value of 1 in case of error by default.
* Added basic support for the file:// uri scheme.
* Added love.filesystem.isFused.
* Added love.filesystem.getIdentity.
* Added love.filesystem.append.
* Added love.filesystem.getSize.
* Added love.filesystem.mount and love.filesystem.unmount.
* Added optional file search order parameter to love.filesystem.setIdentity.
* Added File:isOpen and File:getMode.
* Added Fie:setBuffer, File:getBuffer, and File:flush.
* Added textinput event for unicode text input.
* Added love.keyboard.setTextInput and love.keyboard.hasTextInput.
* Added previously internal Rasterizer and GlyphData object methods.
* Added support for UTF-8 ImageFonts.
* Added Font:getAscent/getDescent/getBaseline.
* Added Font:setFilter/getFilter.
* Added Font:hasGlyphs.
* Added angle, scale, and shear parameters to love.graphics.printf.
* Added HDR canvas support.
* Added mipmapping support (has isSupported test).
* Added vertex shader support.
* Added boolean support to Shader:send.
* Added Canvas:getPixel.
* Added blend mode "replace".
* Added line join modes.
* Added Mesh objects, allowing for arbitrary textured polygons.
* Added multiple render target support to love.graphics.setCanvas.
* Added love.graphics.setColorMask.
* Added love.graphics.origin.
* Added love.graphics.getRendererInfo.
* Added love.graphics.getMaxImageSize.
* Added SpriteBatch:getCount and SpriteBatch:getBufferSize.
* Added SpriteBatch:getColor.
* Added ParticleSystem:emit.
* Added ParticleSystem:setInsertMode and ParticleSystem:getInsertMode.
* Added many ParticleSystem getter methods.
* Added DXT compressed texture support via love.image.newCompressedData.
* Added love.image.isCompressed and Image:isCompressed.
* Added Image/Canvas/ImageData:getDimensions.
* Added anisotropic filtering support for Images, Canvases, and Fonts.
* Added Image:refresh.
* Added Image:getData.
* Added SoundData:getDuration and SoundData:getSampleCount.
* Added Source:isPlaying.
* Added Source:setRelative and Source:isRelative.
* Added Source:setCone and Source:getCone.
* Added Source:getChannels.
* Added new Channels API for love.thread.
* Added limited table support to Channel:push.
* Added Thread:getError.
* Added Thread:isRunning.
* Added threaderror event.
* Added love.math module.
* Added a platform-independent (good) random implementation to love.math.
* Added RandomGenerator objects.
* Added BezierCurve objects.
* Added love.math.triangulate and love.math.isConvex.
* Added love.math.noise.
* Added love.timer.getAverageDelta.
* Added Data:getString.
* Added Contact:getChildren.
* Added love.system module.
* Added love.system.getClipboardText and love.system.setClipboardText.
* Added love.system.getOS and love.system.getProcessorCount.
* Added love.window module.
* Added love.window.isVisible.
* Added flags to love.window.setMode.
* Added monitor choosing support to love.window.setMode.
* Added support for resizable, borderless, and non-centered windows.
* Added support for "fullscreen-desktop" mode.
* Added window resize and visible events.
* Added love.window.getDimensions.
* Added love.window.getIcon.
* Added t.window.icon to love.conf.
* Added love.mousefocus and love.window.hasMouseFocus.
* Added custom hardware cursors via love.mouse.newCursor.
* Added love.mouse.setX/setY.
* Added Joystick objects.