From 610c436a7b1a96827b2444b2df9b431bba2a75c1 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Fri, 22 Nov 2024 03:37:37 +0000 Subject: [PATCH] SDL3/CategoryGPU: I fought wikiheaders and wikiheaders won. Live page is here: https://wiki.libsdl.org/SDL3/CategoryGPU --- SDL3/CategoryGPU.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/SDL3/CategoryGPU.md b/SDL3/CategoryGPU.md index 95849a7b5..a37e991f2 100644 --- a/SDL3/CategoryGPU.md +++ b/SDL3/CategoryGPU.md @@ -137,10 +137,10 @@ Examples demonstrating proper usage of this API can be found ## FAQ -- Q: When are you adding more advanced features, like ray tracing or mesh - shaders? +**Question: When are you adding more advanced features, like ray tracing or mesh +shaders?** -A: We don't have immediate plans to add more bleeding-edge features, but we +Answer: We don't have immediate plans to add more bleeding-edge features, but we certainly might in the future, when these features prove worthwhile, and reasonable to implement across several platforms and underlying APIs. So while these things are not in the "never" category, they are definitely not