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[info] a shader that displays a png image. #649
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I need it so I can test some shaders with a known source. |
You can just load the image directly in RetroArch via 'load content'. Many of the shader authors do this for testing specific scenes/images. |
yep I know that but I am not using retroarch but DENISE emulator. |
in that case, you can use the imgborder shader. Just don't have an alpha cutout and it'll cover the whole image. |
It does not work for me. I need a simple shader that takes a PNG and use it as SOURCE instead of the emulator (Denise Emulator) so that I can use it to fine tune shaders. |
works fine here. imgborder looks for a texture named 'pvm.png' in the borders/textures directory. You can either edit imgborder.slangp to point to some other image or you can rename your image to 'pvm.png' and overwrite the existing one. |
I wish to have a shader that instead of the "source" displays a PNG image.
I have no idea how to do so.
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