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game boy pocket shader #403
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it's based on using the extra space left over from integer scaling, which is required to have the grid pixels look even/correct. |
This colorizer is closer to the effect of an exposed display, but the protective glass on the outer layer of the game boy will block a portion of the white edges around it. When selecting the GBC shader, the white border around it is normal, but the GBP is a bit large. I hope it can support adjusting the pixel size to reduce the white border around it |
Do you mean the console-border versions? If so, there's a "border scale" parameter that can be used to make the border shrink around the game image. |
Are you talking about the EDIT: hizzlekizzle beat me to it 😄 |
The blank border around the Game boy pocket shader is a bit large. Can you adjust it to be smaller?
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